4. When becoming a killer, the player hits the scoring number for an opponent, and the opponent
will lose one “life”.
If a killer hits his/her own scoring number, the killer will lose the qualification for “killer” and
also lose one “life”. The player should hit the double for his/her own scoring number again for
“killer” qualification
The killer should try to take away “lives” from opponents by hitting their scoring number as soon
as possible.
When target number is hit, the device will voice out “Yes”; or voice out “No”.
When only leave one player, the game is over and the player is the winner.
9. This game should be played by more than two players.
G18 Killer—Triple (303, 305, 307, 309, 311, 313, 315, 317, 319, 321)
Option,*3,*5,*7,*9,*11,*13,*15,*17,*19,*21,represents original life value of the player.
2. When entering the game, the device will display “SEL” to hint players to select scoring number
for themselves. When the first player chooses the scoring number, press the “START/NXT” but-
ton for the next player to choose. All players should have different scoring number. When all
the players finish choosing their own scoring number, now the game goes into normal starting
status.
3. At first, the player should have to hit the triple for his/her own scoring number to attain the
qualification for a “killer”.
4. When becoming a killer, the player hits the scoring number for an opponent, and the opponent
will lose one “life”.
If a killer hits his/her own scoring number, the killer will lose the qualification for “killer” and
also lose one “life”. The player should hit the triple for his/her own scoring number again for
“killer” qualification
The killer should try to take away “lives” from opponents by hitting their scoring number as soon
as possible.
When target number is hit, the device will voice out “Yes”; or voice out “No”.
When one player is left, the game is over and that player is the winner.
This game should be played by more than two players.
G19 All Five (51, 61, 71, 81, 91)
One turn is for three darts. With every turn each player should have to score a total which is
divisible by five. Every “five” counts as one point. For example: the player scores three, seven and
ten with three darts. Since the total twenty is divisible by five fours, the player score four points
(4*5=20). In addition, if the total for three darts is not divisible by five or any dart of every turn
is not hit in a valid segment (missing the board or hitting in the catch ring), no points are given.
Option (51,61,71,81,91) represents the appointed points for the player. The player first reaching
or exceeding the appointed points is the winner.
G20 Shanghai (101, 105, 110, 115)
101——Hit any segment from one to twenty and bullseye in order;
105——Hit any segment from five to twenty and bullseye in order;
110——Hit any segment from ten to twenty and bullseye in order;
115——Hit any segment from fifteen to twenty and bullseye in order.
Each player can only throw three darts for each number segment. When skipping the number seg-
ment or abstaining, the player looses the chance to close that number segment again.
When the bullseye is closed, the player with the highest score is the winner.