FIGURE 1
F I G U R E
F I G U R E 4
F I G U R E 2
F I G U R E 6
INSTRUCTIONS FOR 4500 AND 6000
S T E P 1
TURN THE GAME OFF AND UNPLUG FROM THE WALL OUTLET. UNLOCK AND REMOVE THE BACK DOOR FROM THE TOP CABINET.
S T E P 2
(SEE FIGURE 1) FROM THE BACK SIDE OF THE GAME: (A) DISCONNECT THE PIGTAIL RIBBONS FROM THE TARGET INTERFACE
BOARD. (B) REMOVE THE NUTS (WITH NYLON INSERTS) AND WASHER FROM THE FOUR CORNER BOLTS HOLDING THE
TO THE
CABINET. (C) REMOVE THE DARTHEAD.
S T E P 3
(SEE FIGURE 2) FROM THE BACK SIDE, (A) REMOVE THE REMAINING NUTS FROM THE CORNER BOLTS. (B) TAP THE ENDS OF
THOSE CORNER BOLTS UNTIL THE HEADS BULGE UNDER THE DECAL ON THE FRONT. (SEE FIGURE 3) FROM THE FRONT SIDE, (A) CUT AP-
PROXIMATELY
DIA. CIRCLES AROUND THE BOLT HEADS WHERE THEY BULGE. (B) REMOVE THE 4 BOLTS (THESE WILL NOT BE REUSED).
S T E P 4
(FOR 6000 GAMES ONLY SEE FIGURE 4) APPLY THE DECAL TO THE FRONT OF THE TOP CABINET. POSITION IT ALONG THE BOT-
TOM, COVERING THE STRIPE AND THE “ARACHNID” NAME ON THE EXISTING DECAL.
S T E P 5
(SEE FIGURE 5) (A) SCREW THE FOUR
X 2
THREADED RODS INTO THE WEB. (B)
THE WEB AGAINST THE FRONT OF
THE GAME,
THE RODS GOING THROUGH TO THE BACK (WITH THE 6000, THE WEB MUST BE PLACED AGAINST THE FRONT OF THE
GAME BEFORE ATTACHING THE 4 RODS). (C) USE THE 4 NUTS AND WASHERS REMOVED IN STEP 3, FIGURE 2 TO SECURE THE WEB TO THE
CABINET. IT IS POSSIBLE DUE TO MANUFACTURING TOLERANCES THAT THE 4 HOLES (FOR RODS) MIGHT HAVE TO BE ENLARGED TO CEN-
TER THE WEB TO THE DART HEAD HOLE IN THE CABINET. REINSTALL THE DART HEAD USING ORIGINAL HARDWARE. RE-CONNECT THE 3
MATRIX LEADS TO THE TARGET INTERFACE BOARD.
S T E P 6
(SEE FIGURE 6) USING THE 4 HOLES IN THE WEB AS GUIDES, (A) DRILL 4 HOLES
THROUGH THE TOP OF THE
CABINET FROM THE FRONT. (B) INSTALL THE 4 WOOD SCREWS TO HOLD THE WEB CORNERS TO THE TOP CABINET.
S T E P 7
REPLACE THE BACK DOOR.