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RS690M Features
© 2008 Advanced Micro Devices, Inc.
41978 AMD RS690M Databook 3.06
Proprietary
1-3
* Note:
The amount of HyperMemory available includes both dedicated and shared memory and is determined by various
factors. For details, please refer to the product advisory numbered PA_IGPGenC5, available on AMD’s OEM Resource
Center or from you AMD CSS representative.
1.5.4 PCI Express
®
Interface
•
Compliant with the PCI Express (PCI-E) 1.1a Specification.
•
Highly flexible PCI-E implementation to suit a variety of platform needs.
•
RS690M:
A single-port, x16 graphics interface, configurable to any of the following modes of support:
•
An external graphics device utilizing all 16 lanes.
•
A TMDS interface, enabling DVI/HDMI (see
section 1.5.11, “DVI/HDMI (Not applicable to the RS690MC)”
below for details).
•
A single x1, x2, x4, or x8 general purpose PCI-E link.
•
RS690T:
A x8 graphics interface, configurable to any of the following modes of support:
•
An external graphics device utilizing all 8 lanes (see
section 1.5.11“DVI/HDMI (Not applicable to the
for details).
•
A TMDS interface, enabling DVI/HDMI.
•
A single x1, x2, x4, or x8 general purpose PCI-E link.
•
Supports programmable lane reversal for the graphics link to ease motherboard layout when the end device does not
support lane reversal.
•
A four-port, x4 PCI Express general purpose interface, configurable to one of the following modes of support:
•
Four x1 links.
•
Two x2 links.
•
One x2 and two x1 links.
•
One x4 link.
1.5.5 A-Link Express II Interface
•
One x4 A-Link Express II interface (PCI Express 1.1 compliant) for connection to an AMD Southbridge, providing
more bandwidth than the older A-Link Express interface.
1.5.6 2D Acceleration Features
•
Highly-optimized 128-bit engine, capable of processing multiple pixels per clock.
•
Hardware acceleration of Bitblt, Line Draw, Polygon / Rectangle Fill, Bit Masking, Monochrome Expansion,
Panning/Scrolling, Scissoring, and full ROP support (including ROP3).
•
Optimized handling of fonts and text using AMD proprietary techniques.
•
Hardware acceleration for ClearType font rendering.
•
Game acceleration including support for Microsoft's DirectDraw
®
: Double Buffering, Virtual Sprites, Transparent
Blit, and Masked Blit.
•
Acceleration in 1/8/15/16/32 bpp modes:
•
ClearType mode for 1bpp
•
Pseudocolor mode for 8bpp
•
ARGB1555 and RGB565 modes for 16bpp
•
ARGB8888 mode for 32bpp
•
Significant increase in the High-End Graphics WinBench
®
score due to capability for C18 color expansion.
•
Setup of 2D polygons and lines.
Содержание RS690M
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