Terms and Definitions
3Dlabs Graphics Accelerator Card User's Guide
51
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A feature that delivers photo-realistic images by wrapping 2D bitmaps around 3D objects closely
matching the texture to the object. MIP-Mapping allows different versions of a texture to be used for
objects of different sizes. It also enables faster performance as textures do not need to be scaled in real
time.
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The ability to support multiple resolutions on the screen.
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léÉådi
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léÉådi====
The industry standard library of advanced 3D graphics functions developed by Silicon Graphics, Inc.
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A function that allows an object to maintain its 3D textural features as it moves away from the viewer,
into the background.
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A basic hardware tool for accelerating processes.
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The smallest addressable element of a cathode ray tube display. More simply put, the individual dots that
make up the screen image.
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The basic method of adding texture to an object. Point sampling does not include any filtering of textures.
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o^ja^`
o^ja^`====
The final component in the graphics subsystem that translates a digital image into an analog
representation.
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A method to fill in colors for all pixels bound by vertices.
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The final and most rigorous stage in the 3D pipeline where an object undergoes shading, texturing, etc.
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ofp`
ofp`
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Reduced Instruction Set Computing.
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pao^j
pao^j
pao^j====
Synchronous Dynamic Random Access Memory (SDRAM) is a cost-effective solution to improve
bandwidth to and from memory, resulting in increased graphics performance.
pdo^j
pdo^j
pdo^j
pdo^j====
Synchronous Graphics Random Access Memory allows data to be written in a single operation, rather
than a (slower) sequence of operations. It also handles background and foreground image fills effectively.
paqm
paqm
paqm
paqm====
Super Desktop Publishing. SDTP runs at 1600 x 1200.
Содержание Wildcat II 5000
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