36
Basic Operations
Current Time Code Display
A large Time Code display indicates the current position in the active clip, measured from
the Mark In point. When a clip is loaded to play, it will be cued at the Mark In point, which
may also be the start of material (SOM) if no Mark In point has been set.
If Edit mode is entered, the clip will cue to the SOM. The time code display then shows the
current position, measured from the SOM.
Current Clip Name
This window, below the main Time Code Display, shows the name of the currently loaded
clip.
Channel Status Display
Located next to the clip name window, the Status Display reports the current state of the
transport: Stopped, Playing, Ready, Recording, Variplay, Busy, Cueing, Still or Idle.
Record Button
The Record function is available only on Channel 1. It is disabled in Play mode. The
Record button becomes active after a new clip has been named under the
File>New
dialog.
Click on
REC
to initiate a recording. The button is illuminated red when recording.
A brief pause will occur when Channel 1 is switched between Play-Ready and Record-Ready
modes. The status display will report “Ready” when the new mode is available.
NOTE 1: An external genlock signal must be connected to the server to make recordings.
NOTE 2: The maximum recording time is about 12 hours. The Image Server will stop
recording and save the file at that time.
Refer to the main Recording section for detailed information on making recordings.
Play Button
The
PLAY
function becomes available after a clip has been loaded for playback.
Looping
The
LOOP
button appears in each channel transport window and causes a clip to repeat
continuously. Loop is alternate-action, and can be turned ON or OFF at any time. It can be
left ON during off-speed play or editing without any effect. Loop only works when the
button is ON and the clip plays at 1x for at least 10 frames before the Out Point. Playback of
a loop is initiated with the PLAY button.
A clip will play to its end point and then stop, if LOOP is disengaged during playback. Use
the STOP button to stop playback immediately.
Loop can be very useful when doing voice-overs, dialog dubbing, creating bugs or logo
animations. Loops of scenes with similar-looking beginnings and endings can be edited to
appear nearly seamless.
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