User’s Manual
97
Fills a polygon in the LCD page buffer and on the LCD screen if the buffer is unlocked. Any portion of
the polygon that is outside the LCD display area will be clipped. If fewer than 3 vertices are specified,
the function will return without doing anything.
PARAMETERS
n
is the number of vertices.
*pFirstCoord
is a pointer to array of vertex coordinates:
x1,y1,
x2,y2,
x3,y3,
...
RETURN VALUE
None.
SEE ALSO
glFillPolygon, glPlotPolygon, glPlotVPolygon
Fills a polygon in the LCD page buffer and on the LCD if the buffer is unlocked. Any portion of the
polygon that is outside the LCD display area will be clipped. If fewer than 3 vertices are specified, the
function will return without doing anything.
PARAMETERS
n
is the number of vertices.
x1
is the
x
coordinate of the first vertex.
y1
is the
y
coordinate of the first vertex.
x2
is the
x
coordinate of the second vertex.
y2
is the
y
coordinate of the second vertex.
...
are the coordinates of additional vertices.
RETURN VALUE
None.
SEE ALSO
glFillVPolygon, glPlotPolygon, glPlotVPolygon
void glFillVPolygon(int n, int *pFirstCoord);
void glFillPolygon(int n, int x1, int y1, int x2,
int y2, ...);
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