FT
DX
9000MP/C
ONTEST
D
ATA
M
ANAGEMENT
O
PERATION
M
ANUAL
MEMORY M
ODE
It is possible to rotate the antenna automatically to a direction or directions which you store into memory in
advance. Use of a Yaesu Rotator (
G-800DXA
,
G-1000DXA
, or
G-2800DXA
) requires the connection of the
rotator cable to the connector located on the back of the transceiver.
G
REAT
C
IRCLE
M
AP
/ R
OTATOR
C
ONTROL
FUNCTION
P
ROGRAMMING
B
EAM
H
EADINGS
INTO
M
EMORY
1.
Press the [
4/7
](
MODE
) key, as necessary, to se-
lect the “
PRESET
” or “
MANUAL
” mode.
2.
Use the techniques learned previously to rotate
the antenna to the desired beam heading.
3.
Now press the [
4/7
](
MODE
) key to select the
MEMORY mode.
4. Select the desired memory channel register by
using the the [
2/3.5
](
) key and [
3/5
](
) keys,
then press the [
6/14
](
MW
) key to memorize the
programmed beam heading.
Advice
: The maximum number of beam-heading
memories which can be stored is 9.
If you have connected your after-market keyboard
to the transceiver, you can append a name (tag) to
the memory channel (maximum: 6 characters). It of-
ten is convenient to enter the callsign of a station, or
perhaps a label such as “Europe” for easy reference.
The method of entering the name tag into a memory
is described below.
1.
Use the [
2/3.5
](
) key and [
3/5
](
) keys to se-
lect the rotator memory register onto which you
wish to append a name tag.
2.
Press [
ENTER
] on your keyboard; the cursor on
the screen will blink.
3.
Use your keyboard to enter the name tag; a maxi-
mum of six characters may be utilized.
M
EMORY
R
ECALL
1.
Use the [
2/3.5
](
) key and [
3/5
](
) keys to se-
lect the desired location from the rotator memory
list.
2.
When you momentarily press the [
5/10
](
MR/
ERASE
) key, the rotator will turn to the direction
(beam heading) that has been memorized.
E
RASING
M
EMORY
1.
Use the [
2/3.5
](
) key and [
3/5
](
) keys to se-
lect the rotator memory you wish to erase.
2.
Press the [
5/10
](
MR/ERASE
) key for 2 seconds
to erase the memory’s data.
Note
: Once erased, memory data cannot be restored!
“
R
EGULAR
C
OMPASS
”
D
ISPLAY
“
G
REAT
C
IRCLE
M
AP
”
D
ISPLAY
Page 40
Summary of Contents for Contest
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