MDMX Overdrive
MDMX Distortion Modules / User Guide
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Dynamics Section
This section applies dynamics processing of the signal sent to the Shaper for distortion generation. While it clearly
has an impact on the output sound, this dynamics processing is not a direct part of the audio path. Use the Mode
Select switch at the top of the section to choose between compression or signal riding.
M
ODE
S
ELECT
There are two dynamics processing modes: Punch and Rider. When
one mode is selected, the other mode’s control is inactive.
•
Punch
mode is a fixed-ratio compressor with an adjustable knee and
release times.
Range: Mild, Moderate, Extreme
Default: Mild
•
Rider
mode is a gain rider that is similar to a gate, but smoother and more
sophisticated. At very high Threshold settings, most low-level material in
the overdrive signal is attenuated. As you lower the threshold, the low-level
material strengthens. Near the Threshold, there’s a delicate balance
between the full signal and the low-level elements.
Threshold range: 0–100
Default: 100
B
LEND
This is the balance between the dynamics section and the output of the
overdrive generator. It controls the selected dynamics process (Punch or
Rider).
Turn the Blend control all the way counterclockwise to bypass the Dynamics section.