12
D5510FCA
All Rights Reserved
©2013 Escalade Sports
For Customer Service Call 1-800-526-0451
ROUND-THE-CLOCK 5
- Game starts at segment number 5
ROUND-THE-CLOCK 10
- Game starts at segment number 10
ROUND-THE-CLOCK 15
- Game starts at segment number 15
Since this game does not utilize point scoring, the double and triple rings count
as single numbers.
We have added some additional levels of difficulty to this game for those looking for a real
challenge!:
ROUND-THE-CLOCK Double
-
Player must score a Double in each segment from 1 through
20 in order.
ROUND-THE-CLOCK Double 5 -
Game starts at double segment 5
ROUND-THE-CLOCK Double 10 -
Game starts at double segment 10
ROUND-THE-CLOCK Double 15 -
Game starts at double segment 15
ROUND-THE-CLOCK Triple -
Player must score a Triple in each segment from 1 through 20
in order
ROUND-THE-CLOCK Triple 5
-
Game starts at triple segment 5
ROUND-THE-CLOCK Triple 10
- Game starts at triple segment 10
ROUND-THE-CLOCK Triple 15 -
Game starts at triple segment 15
KILLER
This game will really show who your friends are. The game can be played with as few as two
players, but the excitement and challenge builds with even more players. To start, each
player must select his number by throwing a dart at the target area. The LCD display will
indicate “SEL” at this point. The number each player gets is his assigned number throughout
the game. No two players can have the same number. Once each player has a number, the
action starts.
Your first objective is to establish yourself as a “Killer” by hitting the double
segment of your number. Once your double is hit, you are a “Killer” for the rest of the game.
Now, you
r objective is to “kill” your opponents by hitting their segment number until all their
“lives” are lost. The last player to remain with lives is declared the winner. It is not uncommon
for players to “team up” and go after the better player to knock him out of the game.
DOUBLE DOWN
Each player starts the game with 40 points. The object is to score as many hits in the active
segment of the current round. The first round, the player must throw for the 15 segment. If no
15‟s are hit, his score is cut in half. If some 15‟s are hit, each 15 (doubles and triples count) is
added to the starting total. The next round players throw for the 16.
Segment and hits are added to the new cumulative point total. Again, if no hits are registered,
the point total is cut in half. Each player throws for the numbers as indicated in the chart
below in order (the LCD screen will indicate the active segment in which to throw). The player
who completes the game with the most points is the winner.