15
Remember to keep the model high enough to give yourself
time to make corrections, but don’t let it get too far away.
Otherwise, it will be diffi cult to detect its attitude and which
way it is going.
One fi nal check before landing: see how the model will react
when it’s time to land and you reduce the throttle. To do this,
while still at altitude, cut the motor power. The model should
establish a gentle, downward glide path. This is how the
model will react when it’s actually time to land. Add power
and climb back up to your original altitude.
Practice a few of these “climb and glides” to judge how far
out you will need to be when it’s time to land.
If optional fl aps have been installed, slow the plane and lower
the fl aps. Check to see if it climbs with fl aps. If it does, a
small amount of down elevator can be mixed in.
Landing
To land, fl y down-wind past the landing area. Gently turn
into the wind, and reduce the throttle so that the airplane
initiates a descending glide path. If optional fl aps have been
installed, lower them now. If necessary, add power to extend
the glide path to reach the runway. As the model approaches
and loses altitude, gradually and proportionally add “up”
elevator to control the glide path and altitude. Continue to
apply elevator until the model touches down at which time
you should be holding full, or nearly full, up elevator. This will
cause the airplane to slow and settle to the ground.
CAUTION:
If, during a rough landing, the propeller be-
comes jammed and cannot rotate, the battery and speed
control will become very hot if you attempt to add power.
Immediately move the throttle down to stop the motor. If
you fail to do this, the motor, speed control and/or battery
will be damaged.
AFTER EACH FLIGHT
Disconnect the battery and remove it from the airplane. Then,
turn off the transmitter. Allow the battery to cool before
recharging, or allow the motor to cool before installing another
battery for the next fl ight. Inspect the airplane to make sure
nothing has become loose or damaged.
REPAIRING YOUR MODEL
If your model becomes damaged, it can be repaired using
regular medium CA. Spare parts are available – please see
the parts list earlier in this manual for more details of what is
available and how to get new parts. CA debonder (GPMR6039)
is available if you ever need to dissolve the CA adhesive you
used to build or repair this model.
Have a ball! But always stay in control
and fl y in a safe manner.
GOOD LUCK AND GREAT FLYING!
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