Spyder Electra with Eye TADAO EDITION User Manual Download Page 8

11

12

Solid Teal Blue 

 

Trigger Debounce

 

 

 

1 Blink (1 ms, cpf 1, amb 1)

 

 

 

2 Blinks (5 ms, cpf 5, amb 2)

 

 

 

3 Blinks (10 ms, cpf 5, amb 3)

 

 

 

4 Blinks (15 ms, cpf 5, amb 4)

 

 

 

5 Blinks (20 ms, cpf 5, amb 5)

ms – millisecond     cpf – cycle percentage filter     amb – anti-mechanical bounce

Caution:

 A “low” Trigger Debounce setting may cause the marker to read trigger switch bounce as additional trigger 

pulls, falsely generating shots or near full-automatic fire. 

Semi-Auto Mode Lock

To lock the marker in Semi-Auto Mode, there is a small “Circuit Jumper” that needs to be removed located on the 
back of the circuit board. Removal of this jumper will lock the Firing mode of the marker and will only allow Semi-
Auto mode of shooting. The Trigger Debounce setting will still be accessible but all of the other Firing Modes will be 
“Locked Out”. To re-enable access to the other Firing Modes, simply place the jumper back onto the circuit board. 

Note:

 The Trigger Bounce setting is still accessible and can be changed even if the Firing Mode has been “Locked 

Out”.

ADDITIONAL FEATURES
Forced Shot

 If the eyes are enabled and the breach is empty but you want to fire a clearing shot, a forced shot can 

be initiated by pulling and holding the trigger for ½ second. This is useful when you have emptied all your paintballs 
from the marker and would like to un-cock or discharge the remaining air inside the marker. 

Battery Power Indicator

 If battery power is sufficient, when the marker powers on the LED indicator will flash 

“Green” rapidly. If the battery power is low the LED will flash “Red” rapidly, indicating that the battery will need to 
be charged.     

Sleep Mode

 Automatic power down after 15 minutes of idle time, saves battery power.

TRIGGER ADJUSTMENT 

MAGNETIC  RESPONSE “SABER” TRIGGER

There are 3 adjuster set screws that allows the adjustment for the trigger pull, the micro switch actuation, a post 
travel stop and the magnetic response strength.
The first set screw furthest from the micro switch is for adjusting the amount of resistance force the magnet applies 
on the trigger. Adjusting the set screw in will increase resistance and out will reduce it for a lighter trigger pull.  
The middle set screw is for adjusting the distance between the trigger and the micro switch. Adjusting the set screw 
in will bring the trigger actuation closer giving the trigger a short trigger pull. 

HELPFUL TIP:

 Remember not to over adjust this set screw as you may have the trigger rest against the micro 

switch and not allow the micro switch to reset for the next trigger pull.
The third set screw closest to the micro switch is for the post travel of the trigger. It is to stop the trigger from 
further back travel after it has actuated the micro switch

VELOCITY ADJUSTMENT INCREASE / DECREASE

English

SCR029

STP028

VTA028

TADAO®  CIRCUIT BOARD SETTINGS

POWER AND EYE OPERATION

Press the Power Button to turn marker on. It will boot instantly, showing a Solid Red LED in the grip frame. The 
marker will be in “Safe Mode” when the marker is first turned on. To disable the “Safe Mode” you must press and 
release the “Power Button” once and the LED will switch to Solid Green LED if the eyes detect a paintball in the 
breach or if the marker is un-cocked, Blinking Green LED if there is no paintball in the breach and the marker is 
cocked. To disable the eyes, press and hold the “Mode Button” for one second. The LED will switch to Blinking Red 
to indicate that the eye system is disabled. To turn off the marker, press and hold the power button and the LED will 
turn off when the board powers down. 
To determine if the eyes are working correctly, insert an inanimate object into the breach and check if the LED 
changes from Blinking Green to Solid Green, and back to Blinking Green once the object is removed. 

LED DISPLAY: 

MEANING

Solid Red  

Safe Mode

Blinking Red 

Eyes disabled (Rate of fire capped at 10bps)

Solid Green 

Ball in Breach, ready to fire

Blinking Green 

No ball in breach

Blinking Yellow  

Eye malfunction (Remove loader and check breach)

Purple 

 

Firing Mode Menu

Teal Blue   

Trigger Debounce Menu

PROGRAMMING

Programming mode can only be initiated while the “Tournament Lock” is disabled. Pressing the push button switch 
to the right of the microcontroller on the circuit board will toggle the Tournament Lock. After every press of the 
button while the marker is “Off” the light will Flash Green or Red to indicate the status of the Tournament Lock. 
Green means the Tournament Lock is off and will allow the user to enter the programming mode. Red indicates the 
Tournament Lock is on and programming can not be initiated. 

To Enter Firing Mode Programming Menu

While the marker is “Off” press and hold the Mode button, then press the Power Button and the LED will cycle 
through “Multiple” colors, the LED will then show “Solid Purple” for Firing Mode Setting Menu.

To change the Firing Mode

Press and hold the “Mode Button” until the Solid Purple LED goes out. The LED will blink to show the current 
“Firing Mode” setting. For example if the current Firing Mode setting is on PSP Ramp, the LED will blink 3 times. 
Once the LED stops blinking, you will have 2 seconds to enter a new setting.
To enter a new Firing Mode setting, press the Mode Button to select the new Firing Mode setting. For example, for 
Semi-auto uncapped you must press the Mode Button 1 time to select Semi-Auto uncapped. After the Firing Mode 
has been selected, turn the marker “Off” by pressing the Power Button.

 

Solid Purple  

 

Firing Mode

 

 

 

1 Blink (Semi-auto uncapped)

 

 

 

2 Blinks (Semi-auto capped at 15bps)

 

 

 

3 Blinks (PSP Ramp capped at 15bps)

 

 

 

4 Blinks (Millennium Ramp capped at 15bps)

 

 

 

5 Blinks (3 shot burst capped at 15bps 

To Enter Debounce Programming Menu

While the marker is “Off” press and hold the Mode button, then press the Power Button and the LED will cycle 
through “Multiple” colors, the LED will then show “Solid Purple” for Firing Mode Setting Menu, press the Mode 
button again and the LED will change to “Solid Teal Blue” for the Debounce Setting Menu. 

To change the Trigger Debounce setting

Press and hold the Mode Button until the Solid Teal Blue LED goes out. The LED will blink to show the current 
Trigger Debounce setting. For example if the current Debounce setting is on Level 3, the LED will blink 3 times. 
Once the LED stops blinking, you will have 2 seconds to enter a new setting.
To enter a new Trigger Debounce setting, press the Mode Button to select the new Trigger Debounce setting. For 
example, for Level 5 you must press the Mode Button 5 times to select Level 5 for Least Sensitive setting. After the 
Trigger Bounce setting has been selected, turn the marker “Off” by pressing the Power Button.

LED Display

UPPER Button

LOWER Button

Summary of Contents for Electra with Eye TADAO EDITION

Page 1: ...USER MANUAL English TADAO EDITION ...

Page 2: ...PTIONAL ACCESSORY CHARGING INSTRUCTIONS 9 10 TADAO CIRCUIT BOARD SETTINGS 11 12 TRIGGER ADJUSTMENT 12 VELOCITY ADJUSTMENT 12 13 C A ON OFF ADAPTER 13 REGULATOR ADJUSTMENT 140 DISASSEMBLE REASSEMBLE AND CLEANING OF REAR INTERNALS 15 16 A JAMMED PAINTBALL 16 ANTI CHOP EYES CHANGING BALL STOPPERS 17 CUP SEAL REMOVAL 18 TROUBLESHOOTING AIR LEAKS 19 REGULATOR SCHEMATIC 20 ELECTRA w Eye PARTS LIST 21 EL...

Page 3: ...nkfilledbeforeattachingto themarker Handtightens thetank clockwiseinthemarkersC Aadapteruntil itis snug If anair leakoccurs betweenthetank andtheC Aadapter replacetheurethaneO ring NOTE O ringsinthe markers partskitarenotsuppliedtoattachwitha CO2 CompressedAirTank IMPORTANT Youshouldneverneed to useany handtool to attacha CO2 CompressedAirTanktotheC Aadapter SeeCO2 CompressedAirTank Warning 4 Atta...

Page 4: ...l a CO2 Compressed air tank Install a paintball loader and add paintballs in the loader Put on your paintball goggles and cock back the marker Remove the barrel blocking device Power on the circuit board and remove the safe mode Ready to play fire IMPORTANT Make sure the Marker is in the SAFE MODE and the barrel blocking device is on the Marker s barrel after PLAY 8 Install a battery in the grip p...

Page 5: ...ve Before after use of the paintball marker check and make sure all screws are securely tightened Loose screws may prevent the paintball marker from functioning properly NOTE Some screws may not be highlighted in diagram WARNING UNSAFE WARNING UNSAFE RECOMMENDED PAINTBALL SAFETY GEAR Wear appropriate dress attire to avoid any exposed skin when playing paintball We recommend purchasing a Paintball ...

Page 6: ...ent air leaks IMPORTANT You should never need to use any hand tool to attach a CO2 Compressed Air Tank to the C A On Off adapter REMOVING A CO2 COMPRESSED AIR TANK With a firm grip holding the CO2 Compressed Air Tank remove the cylinder by hand turn counter clockwise until it comes out of the C A On Off adapter HELPFUL TIP After firing the marker you should ALWAYS remove the CO2 Compressed Air Tan...

Page 7: ...ing mode in use Under normal use and charging conditions the expected life of the Spyder battery is approximately 700 1000 charging cycles To avoid any risks of having the Battery explode or the Circuit Board burned charge only Spyder 9 6volt NiMH Batteries in Spyder electronic frames IMPORTANT DO NOT attempt to recharge any Alkaline or any other type of battery in the Spyder electronic frame DO N...

Page 8: ...is no paintball in the breach and the marker is cocked To disable the eyes press and hold the Mode Button for one second The LED will switch to Blinking Red to indicate that the eye system is disabled To turn off the marker press and hold the power button and the LED will turn off when the board powers down To determine if the eyes are working correctly insert an inanimate object into the breach a...

Page 9: ...stency and air efficiency Once the C02 Compressed Air tank has been installed and tank valve is opened by turning the C A On Off adapter knob clockwise the marker is potentially capable and ready to fire Adjustment to the regulator output pressure is done through the regulator adjuster knob located at the bottom of the regulator with the use of the wrench provided with the spare parts kit STEP 1 L...

Page 10: ...MPORTANT Never look down the barrel of the marker when loaded or unloaded Remove the attached CO2 Compressed Air Tank before attempting to un jam the Delrin Bolt NOTE Never use a metal rod or screwdriver as a tool to push on the Delrin Bolt anything metal will scratch and damage the inside of the marker English DISASSEMBLE REASSEMBLE AND CLEANING OF REAR INTERNALS QUICK CLEAN DISASSEMBLY Liftupwar...

Page 11: ... is to use an aerosol can of air thru the breech to remove any paint or dirt To thoroughly clean the Eyes using the supplied Allen wrench remove both Eye Panel Screws and Eye Panels Once the Eye Panel Screws Eye Panels are removed proceed with a soft pinch to remove the Eye Wire Harness from the receiver Use a cloth or paper towel to remove any paint or dirt that is blocking the Eyes IMPORTANT Cle...

Page 12: ...oard The Touch Switch Harness is not properly attached to the circuit board NOTE If the Markers Electronics have any dirt or paint Kingman recommends using an aerosol can of air Apply the can of air directly at the components that need cleaning AIR LEAKS IMPORTANT Always remove the air tank and paintballsbefore any disassembly of the marker Air leaking from the Front Plug means the O ring ORG002 w...

Page 13: ... Guide ITP012 Cup Seal ITP017 Valve Pin slim ITP018 Valve Body blind hole ITP019 M5x20 Vertical Washer LPC028 Front Plug polished black ORG001 Striker O ring 14 3 1 7 60pu ORG002 O ring 015 80 ORG003 Barrel O ring 22 1 5 80 ORG008 O ring 010 80 ORG011 O ring 006 80pu ORG021 Reg Adjuster O ring 11 80pu ORG022 Reg Piston 14 70pu ORG023 Vertical O ring 17 1 5 80 ORG024 Piston Shaft O ring 08 80pu PAK...

Page 14: ...g of original factory parts will VOID warranty and liabilities from Kingman Any damage caused by water will not be covered under warranty Warranty repair can only be conducted by Kingman technician or Kingman authorized technician For warranty to be effective consumer must return the enclosed warranty registration card filled out along with a copy of the purchase receipt within 15 days of the orig...

Page 15: ...XL ...

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