8
hind the top border. This may take several small adjustments to get
perfect.
STEP 4 – verifying the calibration
Once you’ve finished adjusting the trimpot, unpatch your voltage
source from the
Y
CV input. Using the
Y
knob, sweep
SPRITE 1
from
the bottom to the top of the screen and make sure that it covers the
complete range of positions. If
SPRITE 1
doesn’t completely disappear
behind the top border, patch your voltage source back into the
Y
CV
input and repeat
STEP 3
.
You have now successfully calibrated the
1V
reference. You may
turn off the power and reinstall the module in your case.
Extremely advanced users may prefer to calibrate by directly
measuring the voltage across the 1V-pin on the
CV RANGE
JUMPER
. Ground can be tapped from the large ground-
plane connected “via” hole directly above the trimpot.
Do
not attempt this method if you have no experience with
electronics—it is easy to slip and cause short circuits.
LINKING A CONTROL CORE
A
CONTROL CORE
can be used for many different purposes, but its
most basic application is controlling the movement of
SPRITEs
—small
graphical blocks that can be positioned anywhere on the screen. The
gamepad’s
DIRECTIONAL PAD
(“
D-PAD
”) generates
GATEs
from the
CONTROL CORE’S
four
DIRECTIONAL OUTPUTs
(
UP
,
DOWN
,
LEFT
, and
RIGHT)
. By patching these outputs into the
DIRECTIONAL INPUTs
locat-
ed on the
WORLD CORE
, the gamepad can be used to freely move
SPRITE 1
around the screen.
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Summary of Contents for MING MECCA
Page 1: ...i All manuals and user guides at all guides com a l l g u i d e s c o m...
Page 3: ...iii MING MECCA USER S GUIDE All manuals and user guides at all guides com...
Page 7: ...vii INTRODUCTION All manuals and user guides at all guides com...
Page 8: ...viii All manuals and user guides at all guides com...
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Page 135: ...125 APPENDIX C TROUBLESHOOTING CHART All manuals and user guides at all guides com...
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Page 139: ...129 INDEX All manuals and user guides at all guides com...
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Page 150: ...140 NOTES All manuals and user guides at all guides com...
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