103
The only requirement for composing with multiple
MAPs
is a
STEP
SEQUENCER
and a properly organized
WORLD PACK
, but there’s a
catch: the sequencer must have a “direction” input that uses a
GATE
signal to determine left vs. right step clocking. Without a direction
input, your
SPRITEs
will be limited to moving through the environment
in a single direction only.
In the patch example below,
PRESSURE POINTs / BRAINs
is used to
sequence four
MAPs
into a condensed “Mario-like” environment that
consisting of a field, a pit, stairs, and a castle. The basic idea is to
detect when
SPRITE 1
is crossing the wrap transition at the edge of the
screen, and clock in the next
MAP
in the sequence when it does so.
This produces a “flip screen” effect where a large composite world is
navigated through interconnected single-screen segments.
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Summary of Contents for MING MECCA
Page 1: ...i All manuals and user guides at all guides com a l l g u i d e s c o m...
Page 3: ...iii MING MECCA USER S GUIDE All manuals and user guides at all guides com...
Page 7: ...vii INTRODUCTION All manuals and user guides at all guides com...
Page 8: ...viii All manuals and user guides at all guides com...
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Page 135: ...125 APPENDIX C TROUBLESHOOTING CHART All manuals and user guides at all guides com...
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Page 139: ...129 INDEX All manuals and user guides at all guides com...
Page 140: ...130 All manuals and user guides at all guides com...
Page 150: ...140 NOTES All manuals and user guides at all guides com...
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