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2017 SMARTfit, Inc. • www.smartfitinc
.com
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Third, to CHALLENGE participants to achieve their best score, and to compare their
scores with previous best scores or competitors.
Number of participants:
Drills are designed to engage up to 8 participants. Smaller groups may be advisable to
make drills faster and more challenging for those with greater ability levels. Some of
the drill variations may also be used to accomplish the same.
For larger groups, we suggest fast moving relays
involving running or ball throwing and catching
round-the-world style. For slower moving drills,
such as those that require a player to spend up to
twenty seconds at the station, we recommend that
players toward the back of the line be involved in
a simple physical activity to keep them active
while still rooting for their team. Examples include
running in place, jumping in place, jumping jacks,
push-ups, skipping, and sit-ups.
Setting Your
SMARTfit™
System Game Times and Playing Distances for
a Specific Concept or Skill Emphasis
Cardio Respiratory
Longer time periods of play: 60 seconds to 240 seconds depending on the size of the group
Move start line farther back:
10’ or more
up to 30.'
Have team relays for longer periods of time: 120 seconds to 240 seconds
Have players in line to perform exercises while waiting for their turn
Cognitive
Longer time periods of play: 60 seconds to 240 seconds depending on the size of the group
Use games that track numbers, letters, colors and pictures as well as memory, pairing and
sequencing games
Track the Target Challenge Games
Counting Games
Word Games
Alpha Games
Pairing Games