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MNSNV102005Ver1.0
Chapter 6: Communication Protocol
Chapter 6: Communication Protocol
Chapter 6: Communication Protocol
Chapter 6: Communication Protocol
Chapter 6: Communication Protocol
7.1 Set Crosspoint Command
7.1 Set Crosspoint Command
7.1 Set Crosspoint Command
7.1 Set Crosspoint Command
7.1 Set Crosspoint Command ::::: CMD = 0x00
CMD = 0x00
CMD = 0x00
CMD = 0x00
CMD = 0x00
Sets specified switch output or Destination to the specified input or Source.
Se
Se
Se
Se
Send
nd
nd
nd
nd: <0x
: <0x
: <0x
: <0x
: <0xBE
BE
BE
BE
BE><0x
><0x
><0x
><0x
><0xE
EE
EEF><Addr
F><Addr
F><Addr
F><Addr
F><Addreeeeess><0x00><0x00><So
ss><0x00><0x00><So
ss><0x00><0x00><So
ss><0x00><0x00><So
ss><0x00><0x00><Sou
uu
u
urc
rc
rc
rc
rceeeee><Desti
><Desti
><Desti
><Desti
><Destin
nn
n
nation><B
ation><B
ation><B
ation><B
ation><BCC
CC
CC
CC
CC>>>>>
Where;
<So
<So
<So
<So
<Sou
uu
u
urce
rce
rce
rce
rce>>>>>
=
Single Byte, Switch Input channel -1
<Destination
<Destination
<Destination
<Destination
<Destination>>>>>
=
Single Byte, Switch output channel number -1
Response:
Response:
Response:
Response:
Response: If successful the unit will respond with an ACK (0x06)
Examples
Examples
Examples
Examples
Examples
1. Sending the following byte string sets Source 1 to Destination 1 on chassis 0
0xBE,0xEF,0x00,0x00,0x00,0x00,0x00,0x51,
2. Sending the following byte string sets Source 2 to Destination 1 on chassis 0
0xBE,0xEF,0x00,0x00,0x00,0x01,0x00,0x50,
3. Sending the following byte string sets Source 2 to Destination 2 on chassis 0
0xBE,0xEF,0x00,0x00,0x00,0x01,0x01,0x51,
4. Sending the following byte string sets Source 16 to Destination 16 on Frame 15
0xBE,0xEF,0x0F,0x00,0x00,0x0F,0x0F,0x5E,
7
77
77.....2 Send Messag
2 Send Messag
2 Send Messag
2 Send Messag
2 Send Messageeeee C
C
C
C
Comma
omma
omma
omma
ommand
nd
nd
nd
nd : CMD
: CMD
: CMD
: CMD
: CMD = 0x01
= 0x01
= 0x01
= 0x01
= 0x01
Writes message to specified On Screen Display.
Se
Se
Se
Se
Send
nd
nd
nd
nd:::::
<0x
<0x
<0x
<0x
<0xBE
BE
BE
BE
BE><0x
><0x
><0x
><0x
><0xEF
EF
EF
EF
EF><Address><0x00><0x01><Destin
><Address><0x00><0x01><Destin
><Address><0x00><0x01><Destin
><Address><0x00><0x01><Destin
><Address><0x00><0x01><Destinaaaaatttttiiiiio
oo
oon
nn
n
n><OSDLi
><OSDLi
><OSDLi
><OSDLi
><OSDLin
nn
n
ne><Message>
e><Message>
e><Message>
e><Message>
e><Message>
<<<<<B
BB
B
BCC>
CC>
CC>
CC>
CC>
Where;
<Destination
<Destination
<Destination
<Destination
<Destination>>>>>
=
==
==
Switch output channel number –1
<<<<<O
O
O
O
OSDLi
SDLi
SDLi
SDLi
SDLin
nn
n
neeeee>>>>>
=
==
==
Screen Line number
<<<<<M
M
M
M
Messag
essag
essag
essag
essage>
e>
e>
e>
e>
=
==
==
This section MUST
MUST
MUST
MUST
MUST be 28 bytes long
(Please see the following text for more details on this )
Due to the limitations of both the On Screen Display and the amount of available non-volatile memory in the SmartNet
it is necessary for the Host system to perform some pre-processing of the message to be displayed.
The characters in the message to be displayed need to be translated using the rules detailed in Appendix B.
Response:
Response:
Response:
Response:
Response: If successful the unit will respond with an ACK (0x06)
Examples
Examples
Examples
Examples
Examples
1. Sending the following byte string sends the text “Message” to Line 2, destination 1 of Switch 0
BE,EF,00,00,01,00,02,18,2E,3C,3C,2A,30,2E,0B,0B,0B,0B,0B,0B,0B,0B,0B,0B,0B,0B,0B,0B,0B,0B,0B,0B,0B,0B,0B,5B,
2. Sending the following byte string sends the message “Abandon Ship!” to line 6, destination 6 of switch 5
BE,EF,04,00,01,05,06,0C,2B,2A,37,2D,38,37,0B,1E,31,32,39,0B,0B,0B,0B,0B,0B,0B,0B,0B,0B,0B,0B,0B,0B,0B,0B,60,
Set
Set
Set
Set
Set V
V
V
V
Vid
id
id
id
ideeeeeo Only
o Only
o Only
o Only
o Only C
C
C
C
Crosspoint
rosspoint
rosspoint
rosspoint
rosspoint
Cmd = 3
Databytes = destination, source
i.e. to switch video on output 3 to input 4
CMD = 3
Databytes = 3,4
Summary of Contents for SmartNet-V
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