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5.1.2.4. Game
Screen
1. Points/Point Multiplier Meter
Total points earned are indicated by the eight digit number. After 3-point shots, Justice shots, and
other special attacks the name of the attack and points earned are shown beneath the score display.
The more enemies you shoot, the more the gauge above the score display lengthens. When the
gauge is completely filled, your level increases. The current level is shown inside the circle. A higher
level means more points for killing enemies, but you’ll lose a level if you take damage or shoot a
civilian!
2. Lock-On Sight
The Lock-On Sight automatically detects armed enemies and tells you when you’re being attacked.
The Lock-On Sight can lock on multiple enemies simultaneously. When the sight appears, enemies
are attacking. If you don’t fight back, you’re sure to take damage.
3. Bullets Left/Reload
Shows bullets remaining in current gun.
Shoot the gun away from the screen to reload your weapon.
4. Weapon Palette, Weapon Change
The player starts out with a Guardian II (10-round magazine, infinite reloads). Defeat special enemies
and destroy background objects to get special weapons. Acquiring a special weapon will add a
second weapon to the Weapon Palette. Use the Weapon Change button to switch between the
special weapon and the Guardian II. The weapon currently in use is shown on top, above the weapon
in stock. Special weapons can only be reloaded a limited number of times and cannot be reloaded
once ammunition runs out. Get Ammo items to increase the number of times the weapon may be
reloaded.
Special Weapons can be lost in three ways:
l
When the reload count hits zero and all ammunition is used up
l
When shot and hurt by an enemy
l
By shooting a civilian
Knowing when to use which weapon is key.
5. Life
Shows life remaining. Getting shot by an enemy costs one life. Shooting a civilian also costs one life.
When all lives have been used up, the game is over.
Summary of Contents for Virtua Cop 3
Page 12: ...9 ...
Page 36: ...33 Actual machine may differ slightly from illustration ...
Page 48: ...45 3 15 COMPOSITION OF THE GAME BOARD ...
Page 87: ...84 9 PARTS LIST 9 1 VCT 10002UK ASSY CABINET VCT U R ...
Page 90: ...87 9 2 VCT 11002UK ASSY FRAMEWORK VCT U R ...
Page 114: ...LOCATE A3 SCHEMATIC DRAWING 1 HERE ...