GAME DESCRIPTION
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GAME DESCRIPTION
8-1 GAME OUTLINE
Pirates Of Monster Island is a physics based redemption shooting game. Players must use their
skill to aim and time their shots to knock items into the sea from passing ships. Tickets are paid
out to the player as soon as they are awarded the game play is of a continuous nature.
HOW TO PLAY
Once credit(s) have been inserted the player is informed the number of shots that they have
available (This is configurable in the Test menu). The aim of the game is to shoot the monsters
out of the cannon to knock boxes into the sea. A continuous stream of ships will pass from right
to left loaded with a number of boxes. The player must aim and time their shots to successfully
hit the boxes. The amount of shots remaining are displayed on their targeting reticule. The pas-
sage of ships is continuous even when no credits are inserted.
BOX TYPES
1.
Standard Box (Various colours) – When these boxes are knocked into the water these fill the
“Dragons Den” gauge shown on the left hand side of the screen. When this gauge is full the
layer will be taken to the bonus “Dragons Den” game.
2. Explosive boxes (Contain a bomb) – When hit these will explode causing all boxes nearby to
be blown away. Hitting these boxes is the key to winning and is prompted to the player in the
attract sequence.
3.
Letter Boxes – These boxes contain letters. Once knocked into the water these fill the word
“THE COMPASS” at the bottom of the screen. Once all the letters are lit the player is award-
ed a “spin” of the bonus compass wheel.
4. Ticket Boxes (Contains a ticket) – When these boxes are knocked into the water the player is
awarded (a) ticket(s) dependant on the payout settings chosen in the Test Menu.
5. In addition there are enemy characters on some ships that can also be knocked into the sea
(But not killed or injured) successfully knocking them into the sea will award the player a
ticket.
DISTRACTIONS
If the player shoots an Explosive Box and the “ XXXX” option is enabled in the test menu then
a distracting character will “pop” into view at the side of the screen. These characters cannot be
“shot” and will disappear if targeted. They are designed to act as a distraction to the player who
will waste shots attempting to shoot them. These can be disabled in the test menu.
Summary of Contents for PIRATES of MONSTER ISLAND
Page 7: ...vi INTRODUCTION Notes Intentionally left blank...
Page 70: ...COIN HANDLING 61 12 STERLING PRICE OF PLAY SETTINGS SW1...
Page 71: ...62 COIN HANDLING 12 EURO PRICE OF PLAY SETTINGS SW1...
Page 91: ...82 WIRING DIAGRAMS 21 D 1 3 21 SCHEMATIC DIAGRAMS...
Page 92: ...83 WIRING DIAGRAMS 21 D 2 3...