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4.
REFILL MODE
4.1.
WHAT IS REFILL MODE?
The REFILL MODE is used to refill the Hopper with coins or to pay out coins from the Hopper. To enter
REFILL MODE, hold the Key Switch in the "ON" position for around one second. Setting the Key Switch
back to "OFF" will then exit REFILL MODE. Except during game play or in Test Mode, REFILL MODE can
be accessed at any time. However, it is possible to enter REFILL MODE during game play if a "HOPPER
EMPTY" error occurs.
There are two different submodes used in REFILL MODE, depending on the status of the machine doors.
When the doors are closed, "LANDLORD REFILL" is used, and when the front door or cash door are open,
"COLLECTOR REFILL" is used.
4.2.
LANDLORD REFILL
During LANDLORD REFILL, a screen like the one below will be displayed.
LANDLORD REFILL Screen
Display
Meaning
LAST WIN
The number of wins in the last game.
FLOAT
The number of coins in the Hopper. (current number / maximum number) Any coins
inserted beyond the maximum number will be diverted to the Cash Box.
During LANDLORD REFILL, the Hopper coin stock can be replenished by inserting coins into the coin slot.
It is possible to fill the Hopper up to the FLOAT maximum value setting (shown as 70 in the above table).
LAST WIN and FLOAT values will not be displayed under the default settings. To display these values,
change the display option in the MEMORY SETTING section of the HOPPER BOARD TEST Menu.
Summary of Contents for Club Kart Prize
Page 9: ...8 3 2 NAME OF PARTS...
Page 10: ...9...
Page 49: ...48...
Page 85: ...84 10 3 SCHEMATIC DRAWING 1 SCHEMATIC DRAWING 1 HERE...
Page 86: ...85 10 4 SCHEMATIC DRAWING 2 SCHEMATIC DRAWING 2 HERE...