fsystem settings
Vending
Mode:
GMVending
Mode:
The game operates at C4 claw strength until a
prize is won. No further coins are required to play
until a prize has been vended. The player must
insert the set number of credits to play. e.g.. set to
'10' will cost 10 coins to play and win a prize
Winner every time mode. The game will
operate at C4 claw strength (full strength) until
a prize is won. e.g. If the game is set to '1' it
will continue to allow play until a prize is
vended
1~99
10
1~99
10
•
2.3 C
Crane set:
C1Strength setting:
Set power values at different stages of movement push the joystick up
or down to set the clawforce.Press " Item button " to save and exit
Rule
Pa rameter
Defaults
C1Voltage
C2Voltage
Sets the claw power from
initial grab to when
the claw reaches the top of the gantry
Sets the claw power after the claw is at the top
of the gantry before moving to home
1V~48V
1V~48V
36V
21V
C3Voltage
Sets the claw power while the gantry is
moving towards the prize chute
1V~48V
16V
C4Voltage
Sets the claw power in win conditions (Max
strength).
1V~48V
35V
ManualVol-Test
Auto Vol-Test
Manually tests the claw power when
grabbing the prize
Automatic test of claw power in varied
conditions. This option takes 20 minutes and
can't be canceled without power cycle
AutoVol-Test features: Automatically test the best value of claw power. The system will
grab the gif t and hover over the prize chute and gradually reduce the claw power until the
gift falls. The process will cycle until the system has obtained valid data measured 30
times
Note: In the automatic testing process, the current test data can be
recorded and archived at any time.
5
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Summary of Contents for CAPTO CRANE
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