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The way you do this varies, depending on what the feature does. It may, for example, involve pressing the 
corresponding button, or turning the corresponding rotary control. 

The features you can test are explained in the following sections. 

Testing axes 

You can test the following axes and controls: 

Feature Explanation 

X/Y Axes Move the flight stick backwards and forwards or from left to right. The + symbol moves in the X/Y Axes 
box, to show the drivers are picking up the stick movement correctly.

Twist The vertical gray line represents the center point of the flight stick. Rotate the flight stick clockwise or 
anti-clockwise. This is the rudder that enables you to change direction outside the X and Y axes. If the drivers are 
detecting the movement correctly a red band is displayed on either side of the center point line.

Throttle Move the throttle up or down to increase or decrease your acceleration. A red band shows the current rate
of acceleration, ranging from 0% (no red) to the maximum acceleration at 100% (the box is filled with red).

Rotary 1 and 2 Rotate the rotary controls on the throttle unit. These are user-defined via the SST programming 
software or within each game. They range from 0% (no red) to 100% (the box is filled with red). You may, for 
example, use them to control fuel mixture or radar gain.

Precision Slide Move the slide control on the throttle unit. This is user-defined via the SST programming software 
or within each game, and ranges from 0% (no red) to 100% (the box is filled with red). You may, for example, use it
to control pitch or fuel mixture.

Testing buttons, toggle and mode switches 

You can make sure button presses are being detected by the drivers. Press each button on your flight stick or 
throttle unit that you want to test, in turn. The corresponding numbered disc lights up in the Buttons panel of the 
Test tab. 

Note: What each button does depends on the game in progress. You can, if you wish, assign functions to individual
buttons using the SST programming software. See the SST programming software manual for details. 

The numbered boxes in the Toggle Switches panel illuminate when you press the toggle switches on your flight 
stick unit. 

The three red boxes in the Mode panel indicate which mode is currently selected. The top box represents mode 1, 
the middle box mode 2 and the lower box mode 3. Make sure your mode selector switch is working correctly by 
rotating the switch to change modes. The corresponding box in the Mode panel illuminates. 

Testing POVs 

Moving the POV controls on your flight stick in the various directions should illuminate the corresponding direction 
arrows in the POV panel. POV 1 is used to look around the cockpit. POV 2 can be configured to trigger four or 
eight different functions of your choice. See the SST programming software manual for details. 

You can also make sure that movements of the Throttle Hat control cause the corresponding direction arrows in 
the POV panel to illuminate. As for POV 2, the throttle hat control can be configured to trigger four or eight different 
functions of your choice. 

Testing the ministick 

The ministick on the throttle unit is used to perform actions you would otherwise use your mouse for. Moving the 
ministick moves the + symbol in the Mouse X/Mouse Y box. 

Maintaining deadzones 

You can create deadzones for each range and axis your controller features move in. They reduce interference that 
may be caused by unintended movements of the flight stick and other controls. For example, you may want to 
move your stick in the X axis only, but find it difficult to avoid moving it in the Y axis as you do so. You can set up a
deadzone in the Y axis so that these minor movements are not detected by the drivers.

What is a deadzone? 

Summary of Contents for Pro Flight X52 Pro

Page 1: ...n the Control Panel and then click Properties in the Game Controllers window that is displayed Or If the SST programming software has been installed right click on the Saitek X52 Pro Flight Stick prof...

Page 2: ...t in turn The corresponding numbered disc lights up in the Buttons panel of the Test tab Note What each button does depends on the game in progress You can if you wish assign functions to individual b...

Page 3: ...here you want the deadzone to end The area that represents the deadzone is shaded gray 2 Use the center sliders to maintain the deadzone around the center point of an axis Use the sliders at either en...

Page 4: ...52 Pro FCS is enhanced by a number of LEDs on the throttle unit and flight stick You can control the appearance of these LEDs making them brighter or dimmer according to your preference To maintain LE...

Page 5: ...n your MFD Greenwich Mean Time GMT is included by default You can choose up to two additional time zones When using your MFD you switch between the three time zones as required To change your clock se...

Page 6: ...ation To change the way your clutch works check or uncheck the Latched Clutch Button checkbox in the Clutch Settings panel and then click Apply When the box is checked pressing and releasing the clutc...

Page 7: ...e currently selected mode See Working with modes below The center section of the MFD is used to view the names of buttons on your flight stick and throttle and to view and change the current profile S...

Page 8: ...also shows the names of the profile and mode currently selected Viewing button names You can view the names assigned to buttons in the current mode You may use the SST programming software to create a...

Page 9: ...se it 4 Viewing the time and date The lower part of the MFD displays the current time and date This part of the MFD can also be used as a stopwatch You toggle between the two features by pressing the...

Page 10: ...flight stick by adjusting the height of the hand rest and pinkie switch If your hands are small you can place the hand rest and pinkie switch in the highest position available This reduces the distan...

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