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Reverb Decay
This parameter specifies the length of time that the reverb signal will sound
before it has completely faded out (or until its echoes have been ultimately
absorbed by the boundaries within the given "room"). The maximum length
of this decay will vary dependent upon which reverb type is active.
High Freq. Damping
High Frequency Damping is used to control the amount of high frequency
information in the reverb signal.
Low Freq
This parameter determines the amount of low frequency information in the
reverb signal.
Reverb Type
This parameter determines the current active reverb type (Room, Plate,
etc.).
Dir In Pan
This parameter allows you to pan the direct input signal to the reverb
section to the left or right—allowing for only the left or right channel to be
reverberated when used with the Dual reverb type, or, for one channel to be
reverberated to a greater degree than the other. This parameter is adjust-
able from 0 to 100—where "0" is full left, "100" is full right and "50" is
center.
Predelay L
This parameter determines the amount of time after a signal is input to the
Intellifex Online that the left channel signal will be input to the reverb.
Delaying the reverb signal provides greater separation of the input and
reverb signals and helps to increase the apparent size of the Room, Hall, or
Stadium.
Predelay R
This parameter determines the length of time after a signal is input to the
Intellifex Online that the right channel signal will be input to the reverb.
Gate
Gating the reverb signal closes down the decay of the reverb very quickly
after a prescribed amount of time (most commonly a very short period of
time). This effect is often used on drums (particularly snare drums) to
produce the effect of a much fatter percussive sound. Note that gating on
the Intellifex Online acts on the reverb decay, not on the reverb output as on
many other units.
Gate Decay
The
Gate Decay parameter determines how quickly the gate will close
down the reverb decay after the reverb has sounded for the specified time.
Gate Threshold The
Gate Threshold determines the threshold point at which gating will take
place. When the signal is below this threshold point for a period of time, the
reverb will be gated. When the input signal peak rises above this threshold,
the gate will open and reverb will be heard.
Hold Time
The
Hold Time determines how long the reverb signal will sound before the
gate begins to close.