background image

This device complies with Part 15 of the FCC Rules.  Operation is 
subject to the following two conditions:  (1) this device may not cause 
harmful interference and (2) this device must accept any interference 
received, including interference that may cause undesired operation.

WARNING: 

 Changes or modifications to this unit not expressly ap-

proved by the party responsible for compliance could void the user’s 
authority to operate the equipment.

NOTE: 

 This equipment has been tested and found to comply with the 

limits for a Class B digital device, pursuant to Part 15 of the FCC Rules.  
These limits are designed to provide reasonable protection against 
harmful interference in a residential installation.  This equipment gener-
ates, uses and can radiate radio frequency energy and if not installed 
and used in accordance with the instructions, may cause harmful 
interference to radio communications.  However, there is no guarantee 
that interference will not occur in a particular installation.  If this equip-
ment does cause harmful interference to radio or television reception, 
which can be determined by turning the equipment off and on, the user 
is encouraged to try to correct the interference by one or more of the 
following measures: 
•  Reorient or relocate the receiving antenna.
•  Increase the separation between the equipment and receiver.
•  Connect the equipment into an outlet on a circuit different from that to 

which the receiver is connected.

•  Consult the dealer or an experienced radio TV technician for help.

90-daY LiMited WarrantY

(This product warranty is valid in the United States and Canada only)

Radica Games Limited warrants this product for a period of 90 days 
from the original purchase date under normal use against defective 
workmanship and materials (batteries excluded).  This warranty does 
not cover damage resulting from accident, unreasonable use, negli-
gence, improper service or other causes not arising out of defects in 
material or workmanship.  Radica Games Limited will not be liable for 
any costs incurred due to loss of use of this product or other incidental 
or consequential costs, expenses or damages incurred by the purchas-
er.  Some states do not allow the exclusion or limitation of incidental or 
consequential damages, so the above limitations may not apply to you.  
This warranty gives you specific legal rights and you may also have other 
legal rights, which vary from state to state.

During this 90-day warranty period, the game will either be repaired or 
replaced (at our option) without charge to the purchaser when returned 
prepaid with proof of date of purchase to:  

Radica USA, Ltd., 13628-A 

Beta Road,  Dallas, Texas  75244, USA. 

 Please remove the batter-

ies and wrap the unit carefully before shipping.  Please include a brief 
description of the problem along with your return address and mail it 
postage prepaid.

IMPORTANT:

  Before returning the unit for repair, test it with fresh 

alkaline batteries.  Even new batteries may be defective or weak and low 
battery power is a frequent cause of unsatisfactory operation.

lowing time a trick is pulled off, your score is decreased.  You may also 
complete a combination (completing several different tricks during a 
jump). Tricks are broken down into the following categories:
•  Grind Tricks
•  Flip Tricks
•  Lip Tricks
•  Grab Tricks

tricK deScriPtionS

To perform a trick, you’ll need to tilt your board in a specific sequence.  
F = Tilting the board Forward
B = Tilting the board Back
R = Tilting the board Right
L = Tilting the board Left
X = Pressing the Left button on the handset controller
O = Pressing the Right button on the handset controller
M = Pressing the Middle button on the handset controller

combo Bonus

2 Trick Combo = 2X point total
3 Trick Combo = 3X point total
4 Trick Combo = 4X point total

Grind tricks

Trick Name

Buttons

Points Awarded for this Trick

5-0 Grind

M

100 + Variable grind bonus

FS 50/50 Grind

M

L

200 + Variable grind bonus

FS Boardslide

M

R

200 + Variable grind bonus

Tail Slide

M

F

200 + Variable grind bonus

Overcrook Grind

M

M

300 + Variable grind bonus

50/50 Darkslide

M

M

L

400 + Variable grind bonus

Feeble Grind

M

M

R

400 + Variable grind bonus

Dark Slide

M

M

F

400 + Variable grind bonus

Bulldance

X

500 + Variable grind bonus

Dark Crane

M

X

L

600 + Variable grind bonus

Flip Trip

M

X

R

600 + Variable grind bonus

5-0 Twisted Flip

M

X

F

600 + Variable grind bonus

flip tricks

Trick Name

Buttons

Points Awarded for this Trick

Ninja Kick

X

600

Pop Shove-It

X

L

800

Varial Kickflip

X

R

800

Hardflip

X

F

800

Impossible

X

X

900

Kickflip 360

X

X

L

1000

McTwist

X

X

R

1000

Casper Flip

X

X

F

1100

Split Kickflip

X

O

1200

Heelflip 360 Body 

Varial

X

O

L

1500

Bust a Move

X

O

R

1500

Flip Cannonball

X

O

F

1500

Lip tricks

Trick Name

Buttons

Points Awarded for this Trick

Axle Stall

M

400 + (100 to 1000 Hold Points)

Gymnast Plant

M

L

500 + (100 to 1000 Hold Points)

Rock N Roll

M

R

500 + (100 to 1000 Hold Points)

Sad Plant

M

F

500 + (100 to 1000 Hold Points)

One Foot Invert

M

M

600 + (100 to 1000 Hold Points)

Egg Plant

M

M

L

700 + (100 to 1000 Hold Points)

Disaster

M

M

R

700+ (100 to 1000 Hold Points)

Nose Stall

M

M

F

700 + (100 to 1000 Hold Points)

“T” Plant

X

800 + (100 to 1000 Hold Points)

Dark Disaster

M

X

L

1000 + (100 to 1000 Hold Points)

Inverted Stall

M

X

R

1000 + (100 to 1000 Hold Points)

Gypsy Boneless

M

X

F

1000 + (100 to 1000 Hold Points)

Grab tricks

Trick Name

Buttons

Points Awarded for this Trick

Indy Grab

O

200 + (100 to 1000 Hold Points)

Airwalk

O

L

400 + (100 to 1000 Hold Points)

Judo Air

O

R

400 + (100 to 1000 Hold Points)

Melon Grab

O

F

400 + (100 to 1000 Hold Points)

Benihana

O

O

500 + (100 to 1000 Hold Points)

Japan

O  O

L

600 + (100 to 1000 Hold Points)

Indy 360

O

O

R

600 + (100 to 1000 Hold Points)

Madeena

O

O

F

800 + (100 to 1000 Hold Points)

Stickman

O

M

800 + (100 to 1000 Hold Points)

Impossible Indy

O

M

L

800 + (100 to 1000 Hold Points)

Indy 720

O

M

R

3000

Air Guitar

O

M

F

800 + (100 to 1000 Hold Points)

trouBLe ShootinG

tV

To locate your auxiliary channel, which is usually not 3 or 4, but a gaming 
channel found between 2 and 99 (example 2, 1, 0, 99), first try 00 to see if 
it is the auxiliary channel. Channels downwards from 3 until a Line 1 or Line 
2, Video 1 or Video 2, Front, Aux, AV, etc., appears on screen, then push 
the power button on the game and it should automatically come on if you 
have selected the correct channel. If this does not work, another way to 
determine your auxiliary channel is to take a look at your television remote. 
There may be a button on the remote that may take you directly to the cor-
rect channel. The buttons you are looking for may be labeled Input, AUX, 
AV, Line, TV/Video, or Video. If your remote has one of these buttons, turn 
your television back to Channel 3 and select that button. The power button 
on the game should be turned on in order for the game to appear on the 
television. If your television remote does not have any of these buttons, and 
channel 00 is not working, you may need to search the main menu for a way 
to determine your auxiliary channel. If none of these methods have helped 
you locate your auxiliary channel, you may need to check your owner’s 
manual and/or contact a local television repair company.

Vcr

When connecting to a VCR, you must first start with a blue background 
showing on your television screen.  To obtain a blue screen, try inserting 
a videotape into the VCR, let it start to play, then hit the stop button. This 
may give you a blue screen, then you can channel down to your auxiliary 
channel. If the blue screen still does not appear, try entering your TV and/
or VCR main menu and see if it gives you options to select a blue screen 
background. Many times if you enter the main menu on your television 
you can change the setting from cable to video and display a blue screen. 
Also if you have an older television, you may locate a hidden door on your 
television that has color, picture, horizontal, vertical, and cable, antennae 
buttons. If your television includes this panel, you can select the anten-
nae/cable button and see the blue screen appears. If you have tried all of 
these options and are still unsuccessful connecting the console, then you 
may need to check your VCR owner’s manual or contact the manufacturer 
to find out how to set up your VCR for console games. 

Remember, you can’t play our games through a cable box or satellite, so 
if you own one of these make sure it is turned off before connecting the 
game. You can connect our games through DVD players with the same 
connection as a VCR.

If you still have difficulty with setup or operation of your game, please 
call our players helpline mentioned at the end of this manual.

If you choose to use an AC Adapter we suggest the following :

Recommended Adaptor Output:

-Voltage: 6 Volts DC
-Current: 300 mA (minimum)
Polarity: Negative Center
Plug Size: 5.5 mm outside diameter, 2.1 inside diameter.
AC Adapters are available at most electronic stores.

If you use the product with a transformer, regularly examine for damage 
to the cord, plug, enclosure and other parts.  In the event of any dam-
age, do not use the toy with the transformer.

caution

•  As with all small batteries, the batteries used with this device should 

be kept away from small children who might still put things in their 

mouths.  If a battery is swallowed, consult a physician immediately.

•  Be sure you insert the battery correctly and always follow the 

device and battery manufacturer’s instructions.

•  Do not dispose of batteries in fire.
•  Batteries might leak if improperly installed, or explode if re-

charged, disassembled or heated.

•  Sometimes, a build-up of static electric (from carpets, etc) may 

cause the game to stop working. Just reset the game by switch-

ing the power button off for a few seconds and it will work again.

•  The unit may malfunction when there is radio interference on the 

power line and signal line. The unit will revert to normal operation 

when the interference stops.

•  In an environment with radio frequency interference, the product 

may malfunction and require user to reset the product.

Maintenance

•  Handle this device carefully.
•  Store this device away from dusty or dirty areas.
•  Keep this device away from moisture or extreme temperature.
•  Do not disassemble this device. If a problem occurs, press the Reset 

button, or remove and replace the batteries to reset the device, or try 
new batteries.  If problems persist, consult the warranty information 
located at the end of this instruction manual.

•  Use only the recommended battery type.
•  Do not mix old and new batteries.
•  Do not mix alkaline, standard (carbon-zinc) or rechargeable (nickel-

cadmium) batteries.

•  Do not use rechargeable batteries.
•  Do not attempt to recharge non-rechargeable batteries.
•  Remove any exhausted batteries from the device.
•  Do not short-circuit the supply terminals.
•  Insert batteries with the correct polarity.
•  This product is not suitable for children under 36 months.
•  Use only with the recommended transformer type.
•  Disconnect the transformer before cleaning the console or controller.
•  The transformer is not a toy.
•  Transformers used with the toy are to be regularly examined for dam-

age to the cord,plug, enclosure and other parts. In the event of such 
damage, the toy must  not be used with  this transformer until the 
damage has been repaired.

•  The toy is not to be connected to more than one power supply.
•  Packaging should be kept as it contains important information.

Please retain this for future reference.

Distributed by:

RADICA USA Ltd.

13628-A Beta Road
Dallas, TX 75244-4510

RADICA:

®

PLAY TV AND PLAY TV SKATEBOARDER

 

ARE EITHER REGISTERED TRADEMARKS 
OR TRADEMARKS OF RADICA GAMES LTD.
©2006 RADICA GAMES LTD.
PRODUCT SHAPE™
ALL RIGHTS RESERVED

Technical Director

Jay Obernolte

Game Programming

Mike Reitmeyer

Tools Development

Chris Kline
Mike Reitmeyer
Sean Shannon

Studio Director

Bobby King

Producer

Scott Shelton

Design

Chris Kline
Scott Shelton

Art Director

Tom Green

Lead Artist

Chris Kline

Lead Animator

Darrin Hart

Animators

Amy Drobek
Chris Kline

Additional Audio

Chris Kline

Quality Assurance

Norman Stepansky
Stacy Crumpler
J-San Toth

Audio

Rene Coronado

creditS

FARSIGHT STUDIOS

Design Director

Ron Bagley

Industrial Designer

Ryan Paxson

RADICA USA LTD.

Reviews: