This command is a boolean command. See
Section 6.1
for more information on this type of command.
This command is saved to non-volatile memory only as part of a preset. The state of this command will
be restored after power-up only if a preset is saved and that preset is set to be the power-on preset.
Example Description
Status Message
T01SSEN1
Enable screen saver.
T01SSEN1
T01SSEN0
Disable screen saver.
T01SSEN0
T01SSEN2
Toggle screen saver enabled state.
T01SSENx
, where
x
is
0
or
1
depending on the
current enabled state of the scrren saver.
T01SSEN?
Query screen saver enabled state.
T01SSENx
, where
x
is
0
or
1
depending on the
current enabled state of the scrren saver.
8.109.
SSSTART
-- Set Idle Time Required for Screen Saver
to Start
This command sets or queries the amount of time (in milliseconds) that the front panel buttons must be
idle before the screen saver starts.
This command is an integer command. See
Section 6.2
for more information on this type of command.
The minimum and maximum values for this command are 500 and 600000, respectively.
This command is saved to non-volatile memory only as part of a preset. The state of this command will
be restored after power-up only if a preset is saved and that preset is set to be the power-on preset.
Example
Description
Status Message
T01SSSTART2000
Set screen saver start time to 2
seconds (2000 ms).
T01SSSTART2000
T01SSSTART>500
Increase screen saver start time
by 0.5 seconds (500 ms).
T01SSSTARTx
, where
x
is the new value of the
screen saver start time. If this command was
issued after the example above, then the status
message would be
T01SSSTART2500
.
T01SSSTART?
Query screen saver start time.
T01SSSTARTx
, where
x
is the new value of the
screen saver start time. If this command was
issued after the example above, then the status
message would be
T01SSSTART2500
.
8.110.
SSTEXT
-- Set Text to be Displayed by Screen Saver
This command sets or queries the text messages displayed by the screen saver. The arguments of this
command are the screen number, the line number, and the text to be displayed. The screen number
must be between 0 and 3. It indicates which message screen we are trying to set or query. Each
message screen consists of two lines of text that can be up to 16 characters long. The second number
indicates which line of the message we are tring to set or query. The line number must be 0 or 1