32
[FILE LABEL] Puts a label name instead of a scene file number.
Characters (label) are displayed instead of the scene file number that is displayed on the screen
when the [SCENE] button on the front face of the CCU is pressed. Up to 16 alphanumerics and
symbols can be used to create a label. The created label is displayed in “LABEL” on the “SCENE
FILE” screen. Follow the procedure below to specify the label.
“SCENE FILE” screen
Label creation screen
** SCENE FILE 1 ** P2
LABEL:................
FLARE COMP OFF
DNR LOW
MATRIX *USER
CHROMA GAIN ..
|
......38
TOTAL PED
|
........77
FILE LABEL *OFF
AWC MEMORY 1
RET END
Editing area
ABCDEFGHIJKLM
NOPQRSTUVWXYZ
0123456789
().,'":;&#!?=
+-*/%$ÄÜÖÆÑÅ
←
→
SPACE
RET END RESET
................
Step 1
Set “FILE LABEL” to “ON” and press the [SEL]
button.
The title creation screen appears.
A
Important:
When “FILE LABEL” is set to “OFF”, a
•
label is not displayed even if the label is
created.
Note:
Even when “FILE LABEL” is set to “OFF”,
•
pressing the [SEL] button allows the label
creation screen to appear.
A label can be created for each scene file.
•
Step 2
Move the cursor to the target character by
pressing the [
g
], [
h
], [
e
] and [
f
] buttons,
and press the [SEL] button.
The entered characters are displayed in
A
the editing area.
<Character entry>
To revise a character, move the cursor to
•
“
@
” or “
A
” and press the [SEL] button.
Move the cursor to the character to be
revised in the entry range and reenter a
correct character.
To enter a blank, move the cursor to
•
“SPACE” and press the [SEL] button.
To delete all the entered characters, move
•
the cursor to “RESET” and press the [SEL]
button.