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same time managing to avoid obstructing the views of the spectators. In addition to these 
considerations, 3D filmmakers who shoot live events are unlikely to want the depth and 
scale  artifacts  that  may  find  a  useful  place  in  the  palette  of  the  dramatic  filmmaker.  In 
particular, by shooting with a very narrow I/O, live event filmmakers may inadvertently 
capture images that suffer from gigantism, while the choice of a wide I/O may result in 
images that suffer from miniaturization. In this regard, it is often advisable for live event 
filmmakers to shoot most of the action in 

orthostereographic

 mode, with their cameras 

mounted in side-by-side configuration, the I/O of their lenses set at 2.5,” and the lenses 
converged  a  short  distance  behind  the  key  subject  of  interest.  An  exception  to  this  rule 
applies to establishing shots, wide vistas from a vantage point at the back of the arena or 
high  in  the  stands.  In  this  case  the  stereographer  may  opt  for  a  slightly  wider-than-
normal I/O in order to lend some depth to the performers on the stage or the players on 
the field—while taking care to avoid the miniaturization effect that results from an overly-
wide I/O. Along with the above, live event filmmakers, like all other 3D filmmakers, are 
generally advised to reject long focal length lenses in favor of those with a wide depth-of-
field.  
 

Pacing the Cut 

 
The  caveats  that  apply  to  3D  production  also  apply  to  the  art  of  composing  3D  films  in 
post. In addition to carefully matching convergence and interocular distances from shot 
to shot, experienced 3D picture editors tend to make allowances for an extended audience 
reading time—especially in the case of adults. Until their audiences become accustomed 
to  rapidly  reading  3D  images,  editors  working  on  films  that  are  intended  for  general 
audiences are advised to play scenes for durations that are up to two times longer than 
they normally would play in 2D. 
 

Weighing the Cost 

 
As  more  films  are  produced  in  3D,  filmmakers  will  gain  a  clearer  perspective  on  the 
impact in time and dollars of shooting in 3D relative to 2D. In general, however, it seems 
safe to estimate that a 3D film will take 30% longer to shoot and 50% longer to post than 
a comparable 2D film and will cost 30% to 50% more overall. Ultimately, the decision to 
shoot in 3D instead of 2D, while subject to creative considerations, must depend upon the 
ability of the marketplace to return that incremental investment. 
 

 
 
 
 
 
 
 
 
 
 
 
 
 

Summary of Contents for AVCCAM AG-3DA1

Page 1: ...s Fig 1 Real World 3D Simulated 3D The experience of viewing a 3D film is significantly different from the way a viewer sees 3D in the real world The most obvious differences between real world 3D and the simulated 3D that is viewed on a screen are a consequence of the fixed depth of field and the fixed point of view of the lenses that capture the images As a result of these constraints viewers wa...

Page 2: ...y strongly converging their lenses 3D filmmakers can cause the spatial geometry of a scene to seem to warp as if the space were bending toward or away from the viewer Effects such as these though unwanted in productions that aim to portray the world as it is can be useful tools for a filmmaker producing a surrealistic or fantasy film With its unique capabilities 3D is not merely a tool for adding ...

Page 3: ... e an object with zero or positive parallax the viewer s eyes remain uncrossed Because crossing the eyes can cause physical discomfort filmmakers are often cautious about using excessive negative parallax choosing instead to limit the degree to which objects are allowed to intrude into the viewer s space1 1 eyes focused on screen left image 2 eyes focused on screen left image to right of right ima...

Page 4: ...on the screen plane and C 5 refers to a shot with lenses moderately converged pulling the viewer into the screen space In terms of I O the use of wider than normal and narrower than normal camera configurations as noted above can introduce unwanted distortions However the informed use of exaggerated interoculars can help filmmakers enhance the impact of their stories A wider than normal interocula...

Page 5: ...e involves toeing in the lenses of the cameras so that the right and left images of a particular target overlap The target for setting convergence may be an object in the scene or a slate held in front of on the plane of or beyond the plane of a subject Fig 5 Image Capture The convergence point that is chosen by the filmmaker establishes the position of the zero parallax plane in the image This pl...

Page 6: ...cular and the width of the target screen Post Processing If decisions regarding convergence are deferred until post the images from the left and right eyes may be converged by the process called depth grading or horizontal image translation HIT This technique see Fig 7 involves horizontally displacing the right and left images to produce negative zero or positive parallax values on the screen plan...

Page 7: ...eme limit of positive parallax beyond the screen should be a comparable distance A larger negative parallax value may force viewers to cross their eyes to an uncomfortable degree and a larger positive parallax value may force viewers to diverge their eyes to an uncomfortable degree the so called wall eye effect Because the depth of the comfort zone is dependent upon screen size 3D films designed f...

Page 8: ...ene that they want the audience to see For example a street that winds away into the distance can help to set the actors apart from the background or the use of smoke dim lighting or cooler hues can help to direct the audience s attention to foreground subjects that are more clearly defined more brightly lighted or shaded in warmer tones In addition to take advantage of the unique capabilities of ...

Page 9: ... or post that affects one eye but not the other can induce retinal rivalry a conflict between the components of the stereo pair that disrupts the web of illusions that produce effective 3D Filming Live Events When shooting live events such as stage performances and spectator sports 3D filmmakers confront several limitations that can compromise their ability to capture effective 3D Foremost among t...

Page 10: ...rization effect that results from an overly wide I O Along with the above live event filmmakers like all other 3D filmmakers are generally advised to reject long focal length lenses in favor of those with a wide depth of field Pacing the Cut The caveats that apply to 3D production also apply to the art of composing 3D films in post In addition to carefully matching convergence and interocular dist...

Page 11: ... parallax plane or screen plane divergence the unnatural outward rotation of the human eyes to view images with an interocular that is larger than that of the average human eye 2 5 Results in wall eye interocular horizontal displacement of the lenses of the cameras hyperstereo the effect of an interocular that is larger than that of the average human eye 2 5 miniaturization an artifact that result...

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