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Preproduction Decisions 

 
The essential decisions regarding I/O and convergence are often made in preproduction. 
While  errors  in  convergence  can  be  relatively  easily  corrected  in  post,  misjudgments  in 
setting  the  interocular  are  not  so  easily  fixed.  The  I/O  and  convergence  decisions  for  a 
film  may  be  incorporated  into  a 

depth  script

,  a  graph  that  tracks  the  filmmaker’s 

intentions for the emotional impact of the scenes. In terms of convergence, if a filmmaker 
wishes  the  audience  to  be  drawn  into  the  action  on  screen,  the  scene  may  be  shot  with 
strong  positive  parallax  (staging  the  key  action  beyond  the  screen  plane).  But  if  a 
filmmaker  wishes  the  audience  to  experience  discomfort,  the  scene  may  be  shot  with 
strong negative parallax (staging the key action in front of the screen plane). In the same 
way,  emotionally-neutral  scenes  may  be  shot  with  zero  parallax  (with  the  key  action 
staged on the screen plane). These 

depth decisions

 may be codified in the shooting script 

with marginal notations such a C-5, C-1, C-0, C+1, C+5, etc.—where C-5 refers to a shot 
with lenses strongly converged, pushing the key subjects far into the viewer’s space; C-0 
refers  to  a  shot  with  unconverged  (parallel)  lenses,  placing  key  subjects  on  the  screen 
plane; and C+5 refers to a shot with lenses moderately converged, pulling the viewer into 
the screen space.  
 
In  terms  of  I/O,  the  use  of  wider-than-normal  and  narrower-than-normal  camera 
configurations,  as  noted  above,  can  introduce  unwanted  distortions.  However,  the 
informed  use  of  exaggerated  interoculars  can  help  filmmakers  enhance  the  impact  of 
their  stories.  A  wider-than-normal  interocular  might  be  used  to  emphasize  the  relative 
insignificance of a character compared to the character’s surroundings, while a narrower-
than-normal  interocular  might  be  used  to  exaggerate  the  importance  of  a  character 
relative to the character’s surroundings.  As with the depth decisions noted above, these 

scale decisions

 may be incorporated into the depth script, taking the form of a curve that 

tracks the variation in the strength of these values over the running time of the film. In 
the  same  way,  the  scale  decisions  may  be  codified  in  the  shooting  script  with  marginal 
notations such as I-5, I-1, I-0, I+1, I+5, etc.—where I-5 refers to a shot in which the lenses 
are  narrowly separated, making key subjects look larger than life; I-0 refers to a shot in 
which  the  lenses  are  separated  by  the  average  human  interocular  (2.5”),  making  key 
subjects look the same size as they do in life; and I+5 refers to a shot in which the lenses 
are  widely separated, making key subjects look smaller than they do in life.  
 
 

 
 
 
 
 
 
 
 
 
 
 

Fig.4 – Depth Script 

 
 
 

Summary of Contents for AVCCAM AG-3DA1

Page 1: ...s Fig 1 Real World 3D Simulated 3D The experience of viewing a 3D film is significantly different from the way a viewer sees 3D in the real world The most obvious differences between real world 3D and the simulated 3D that is viewed on a screen are a consequence of the fixed depth of field and the fixed point of view of the lenses that capture the images As a result of these constraints viewers wa...

Page 2: ...y strongly converging their lenses 3D filmmakers can cause the spatial geometry of a scene to seem to warp as if the space were bending toward or away from the viewer Effects such as these though unwanted in productions that aim to portray the world as it is can be useful tools for a filmmaker producing a surrealistic or fantasy film With its unique capabilities 3D is not merely a tool for adding ...

Page 3: ... e an object with zero or positive parallax the viewer s eyes remain uncrossed Because crossing the eyes can cause physical discomfort filmmakers are often cautious about using excessive negative parallax choosing instead to limit the degree to which objects are allowed to intrude into the viewer s space1 1 eyes focused on screen left image 2 eyes focused on screen left image to right of right ima...

Page 4: ...on the screen plane and C 5 refers to a shot with lenses moderately converged pulling the viewer into the screen space In terms of I O the use of wider than normal and narrower than normal camera configurations as noted above can introduce unwanted distortions However the informed use of exaggerated interoculars can help filmmakers enhance the impact of their stories A wider than normal interocula...

Page 5: ...e involves toeing in the lenses of the cameras so that the right and left images of a particular target overlap The target for setting convergence may be an object in the scene or a slate held in front of on the plane of or beyond the plane of a subject Fig 5 Image Capture The convergence point that is chosen by the filmmaker establishes the position of the zero parallax plane in the image This pl...

Page 6: ...cular and the width of the target screen Post Processing If decisions regarding convergence are deferred until post the images from the left and right eyes may be converged by the process called depth grading or horizontal image translation HIT This technique see Fig 7 involves horizontally displacing the right and left images to produce negative zero or positive parallax values on the screen plan...

Page 7: ...eme limit of positive parallax beyond the screen should be a comparable distance A larger negative parallax value may force viewers to cross their eyes to an uncomfortable degree and a larger positive parallax value may force viewers to diverge their eyes to an uncomfortable degree the so called wall eye effect Because the depth of the comfort zone is dependent upon screen size 3D films designed f...

Page 8: ...ene that they want the audience to see For example a street that winds away into the distance can help to set the actors apart from the background or the use of smoke dim lighting or cooler hues can help to direct the audience s attention to foreground subjects that are more clearly defined more brightly lighted or shaded in warmer tones In addition to take advantage of the unique capabilities of ...

Page 9: ... or post that affects one eye but not the other can induce retinal rivalry a conflict between the components of the stereo pair that disrupts the web of illusions that produce effective 3D Filming Live Events When shooting live events such as stage performances and spectator sports 3D filmmakers confront several limitations that can compromise their ability to capture effective 3D Foremost among t...

Page 10: ...rization effect that results from an overly wide I O Along with the above live event filmmakers like all other 3D filmmakers are generally advised to reject long focal length lenses in favor of those with a wide depth of field Pacing the Cut The caveats that apply to 3D production also apply to the art of composing 3D films in post In addition to carefully matching convergence and interocular dist...

Page 11: ... parallax plane or screen plane divergence the unnatural outward rotation of the human eyes to view images with an interocular that is larger than that of the average human eye 2 5 Results in wall eye interocular horizontal displacement of the lenses of the cameras hyperstereo the effect of an interocular that is larger than that of the average human eye 2 5 miniaturization an artifact that result...

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