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Instruction manual / Handleiding / Mode d’emploi / Anleitung /

Manual de Instrucciones / Manuale d’istruzioni

Outdoor Play Kubb game 2020

Art.no.0607238 

Van der Meulen, Lorentzstraat 23, 8606 JP Sneek

Content - Inhoud - Contenu - Inhalt:

1 King, 10 basic towers, 6 sticks, 4 pins to mark the playing field and a bag

1 Koning, 10 basistorens, 6 werpstokken, 4 pinnen om het speelveld te markeren en een draagzak

1 Roi, 10 kubbs (blocs), 6 bâtons de lancer, 4 pieux pour marquer les limites du terrain

 

et un sac de transport

1 König, 10 Kubbs, 6 Wurfstöcke und 4 Eckstäbe, die das Spielfeld markieren und eine Tragetasche

1 x re, 4 x picchetto, 10 x Kubb, 6 x bastone da lancio, 1 x borsa da trasporto

1 x rey, 4 x clavijas, 10 x torres básicas, 6 x palos, 1 x bolsa de transporte

KUBB INSTRUCTIONS:

Game rules:

The Kubb game can be played either one against one or by two teams (maximum 6 persons). The game can be played anywhere, e.g. 

on grass, gravel or sand.

Objective: 

Use the sticks to firstly knock over your opponent’s basic towers and then its king.  

Preparations: 

Mark out a playing area measuring 5 x 8 metres using the 4 pegs. Place the king in the middle of the playing area. The 

basic towers are placed on each team’s baseline (see illustration below).

The game:

To decide who will start, each team throws one stick as close as possible to the king without actually touching it. The team that gets 

the closest to the king can start the game (and becomes Team A). 

The player whose turn it is always stands behind his or her team’s baseline and throws the sticks underhand. You are not allowed to 

throw overhand or sideways. Nor are you allowed to spin the stick like a helicopter. 

The objective now is to knock over as many as possible of the other team’s (B) basic towers with the 6 sticks. Once Team A has 

thrown all 6 sticks, the basic towers which have fallen are thrown by Team B onto Team A’s half of the playing area. You can then 

stand them up at their landing position. If after two attempts Team B does not manage to throw the fallen basic towers onto Team 

A’s half of the playing area, then Team A can place them wherever it wishes as long as they are at least as far away from the king as 

the length of a stick. 

It is now the turn of Team B. Before Team B can try to knock over Team A’s basic towers, it must first knock over its own basic towers 

which are now standing (and are now field towers) in Team A’s half of the playing area. If Team B does not manage to knock over all 

the field towers, then the opponent can move its baseline (from where the throwing is done) up to the level of the field towers that 

are still standing. As soon as these field towers are knocked over, the baseline returns to its original position. 

Once Team B has thrown its 6 sticks, it is Team A’s go again and play continues in turn. If a team accidentally knocks over a basic 

tower before all the field towers are knocked over, this does not count and such towers are stood up again. 

Once a team has knocked over all the opponent’s basic towers and field towers, then this team can try to knock over the king. This 

must always be done from the original baseline. 

The first team to knock over the king is the winner of the game. If by accident the king is knocked over too early, the opponent wins 

immediately!

5 m

8 m

Playing area

King

Team A baseline

Team B baseline

10 x basic 

towers

1 x king

4 x pegs

6 x s�cks

Contents:

1 x carrying bag

Summary of Contents for 0607238

Page 1: ...ys Nor are you allowed to spin the stick like a helicopter The objective now is to knock over as many as possible of the other team s B basic towers with the 6 sticks Once Team A has thrown all 6 sticks the basic towers which have fallen are thrown by Team B onto Team A s half of the playing area You can then stand them up at their landing position If after two attempts Team B does not manage to t...

Page 2: ...m B na twee pogingen niet lukken om de gevallen basistorens op de speelhelft van team A te gooien dan mag team A deze op een plaats naar keuze neerzetten minimaal op de lengte van een werpstok afstand van de koning Nu is team B aan de beurt Voordat zij de basistorens van team A omver mogen werpen moeten eerst de eigen basistorens die nu op de speelhelft van team A staan dit zijn nu veldtorens gewo...

Page 3: ...ès deux tentatives l équipe B est incapable de lancer les tours de base tombées sur la partie de terrain de l équipe A l équipe A peut les placer aux endroits de son choix au moins à une distance de la longueur d un bâton de lancer du roi C est ensuite au tour de l équipe B Avant de pouvoir renverser les tours de base de l équipe A ils doivent renverser leurs propres tours de base qui se trouvent ...

Page 4: ...rt aufstellen wo sie gelandet sind Wenn es Team B nach zwei Versuchen nicht schafft die umgefallenen Kubbs in die Spielflächenhälfte von Team A zu werfen kann Team A sie überall aufstellen wo es möchte solange sie mindestens eine Wurfholzlänge vom König entfernt sind Jetzt ist Team B dran Bevor Team B versuchen kann die Kubbs von Team A umzuwerfen muss es zuerst seine eigenen Kubbs umwerfen die je...

Page 5: ...gra lanzar las torres básicas caídas en la mitad del área de juego del Equipo A entonces el Equipo A puede colocarlas donde lo desee siempre que estén al menos tan lejos del rey como la longitud de un palo Ahora es el turno del equipo B Antes de que el equipo B pueda intentar derribar las torres básicas del equipo A primero debe derribar sus propias torres básicas que ahora están de pie y ahora so...

Page 6: ...ttere i propri Kubb che ora si trovano nella metà campo del team A in mezzo al campo Se il team B non riesce ad abbatterli tutti la squadra avversaria può spostare la sua linea di fondo da cui si effettuano i lanci all altezza del Kubb ancora in piedi più vicino Nel momento in cui questo Kubb viene abbattuto la linea di fondo ritorna nella sua posizione originaria Una volta che il team B avrà lanc...

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