30
7. OPERATION
7-4-7 Game data display/initialization (BOOKKEEPING)
This screen is used to display various game data.
Select “BOOK KEEPING” in the Menu screen and press the Enter button. (See
P. 21 “7-4-1 Description of the menu screen (MENU).”)
The Bookkeeping screen appears on the monitor.
BOOKKEEPING 1/4
POWER ON TIME
0:13 ‘20
TOTAL PLAY TIME
0:00 ‘10
AVE. PLAY TIME
0:00 ‘00
PLAY ON RATIO
0.0%
PLAY COUNT
0
COIN COUNT
0
SERVICE SW COUNT
0
NEXT
ERROR LOG
BOOKKEEPING INITIALIZE
EXIT
SELECT SW:CHOOSE
ENTER SW:ENTER
(a)
(b)
(c)
(d)
(e)
(f)
(g)
(h)
(i)
(j)
Bookkeeping screen
Item
Description
(a) POWER ON TIME
Shows the time when the machine is turned on
(b) TOTAL PLAY TIME
Shows the total playing time
(c) AVE. PLAY TIME
Shows the average playing time per play
(d) PLAY ON RATIO
Shows the game-playing ratio (POWER ON TIME divided by TOTAL
PLAY TIME)
(e) PLAY COUNT
Shows the total number of plays
(f) COIN COUNT
Shows the total number of coins
(g) SERVICE SW COUNT
Shows the total number of time the service button is pressed
(h) NEXT
Goes to the next screen
(i) ERROR LOG
Shows the error log (See P. 31 “7-4-7 (1) ERROR LOG.”)
(j) BOOKKEEPING INITIALIZE
Initializes bookkeeping
YES: Start initialization/NO: Stop initialization
Note that the BACK UP MEMORY INITIALIZE option (See P. 32 “7-4-8
(2) Initialization and other settings (OTHERS).”) can also initialize
bookkeeping.
Flip the Select switch up or down to select an item. The selected item will blink.
To return to the Menu screen, select “EXIT” and press the Enter button.
Summary of Contents for PAC-MAN BATTLE ROYALE DELUXE
Page 4: ...INTRODUCTION NOTES...
Page 64: ...60 10 PARTS LISTS 10 1 Control Stand Player 1 Shown K N M L J I D H A C O P Q A E G B F...
Page 74: ...70 11 1 WIRING DIAGRAMS AC INPUT MISC WIRING ENLARGEMENT...
Page 75: ...71 11 2 WIRING DIAGRAMS COIN DOOR WIRING ENLARGEMENT...
Page 76: ...72 11 3 WIRING DIAGRAMS PCB WIRING ENLARGEMENT...
Page 77: ...73 11 4 WIRING DIAGRAMS CONTROL PANEL WIRING ENLARGEMENT...
Page 79: ......