background image

 

FLAMIN’ FINGER

  

Operator’s 

Manual 

 

 
7- 

SET 0-10 MIN TICK PER TRY    This sets the minimum number of tickets a player 
will receive regardless of their performance. (Default setting is “3") NOTE: The 
player will receive an amount of tickets somewhere between the “min tick per try” 
and the “max tick per try” settings, based upon the percentage of completion 
through the path.  

 
8- 

SET 0-20 MAX TICK PER TRY    This sets the maximum number of tickets a player 
can receive without winning the jackpot. (Default setting is “8") NOTE 1: You can 
only set this as low as the “min tick per try” is set. NOTE 2: The player will receive 
an amount of tickets between the “min tick per try” and the “max tick per try” 
settings, based on the percentage of completion through the path.  

 
9- 

0=OFF 1=ON CLIMBING JACKPOT   When this is enabled it will allow the jackpot 
to randomly climb at the completion of a game. (Default setting is “1") NOTE: If you 
have multiple games linked, their jackpots will all climb together. 

 
10- 

SET 10-500 AVG PLAYS 2 JACKPOT   This sets the average amount of games 
played between each jackpot. (Default setting is “75") NOTE 1: The game will 
automatically maintain this average by adjusting its internal difficulty setting based 
upon the players at your location. NOTE 2: If you have multiple games linked, this 
setting will apply to all. NOTE 3: Each time this setting is changed the averaging 
process is restarted. 

 
11-  

SET 0-500 JACKPOT MINIMUM   This sets the minimum jackpot number. After a 
jackpot is won the jackpot number will return to this setting. (Default setting is “100") 
NOTE: If you have multiple games linked, their jackpots will all return to this setting 
together. 

 
12-  

SET 0-9000 MAXIMUM   This sets the maximum number the jackpot can climb to. 
(Default setting is “5000") NOTE: You can only set this as low as the “jackpot 
minimum” is set. 

 
13- 

SET 1-4 MONEY PROMPT    This sets which money prompt screen will be 
displayed in attract mode. Setting “1" will     display INSERT COIN, “2" is INSERT 
TOKEN, “3" is INSERT CARD, and “4" is SWIPE CARD. (Default setting is “2") 

 
14- 

0=OFF 1=ON TICKET EMULATOR   When this is enabled, the game will function 
as if it had tickets but not require or dispense them. (Default setting is “0") 

 
15- 

0=NO 1=YES RESTORE DEFAULTS   When this is set to “1" and you exit the 
menu screen, all of the settings in options will be restored to their defaults. (Default 
setting is “0") 

 
Press the SERVICE button to return to the MAIN MENU options screen. 
 

Summary of Contents for FLAMING FINGER

Page 1: ...OPERATOR S MANUAL...

Page 2: ...f not installed and used in accordance with the instruction manual may cause harmful interference to radio communications Operation of this equipment in a residential area is likely to cause harmful i...

Page 3: ...ONS 1 2 0 INTRODUCTION 2 3 0 PRECAUTIONS 2 3 1 Installation 2 3 2 Handling 2 4 0 INSTALLATION 3 4 1 Linking 3 5 0 SCREEN DESCRIPTIONS 4 6 0 GAME PLAY 8 7 0 TROUBLESHOOTING 9 APPENDIX A PARTS LIST 10 A...

Page 4: ......

Page 5: ...Dimensions 68 H x 22 25 W x 32 D Shipping Weight 227 lbs Controls Touch screen Convenience Kit Operator s Manual 1 in coin box Note Specifications subject to change without prior notice Modifications...

Page 6: ...of an emergency i e near fire equipment or emergency exists 3 2 Handling 1 Before operating the game make sure that the main AC power hookup includes a safety ground This will ensure safe operation as...

Page 7: ...LINKING DIAGRAMS 1 SEQUENTIAL Recommended for 2 or 3 games where the link cable can reach from the last game to the first game in the line of linked games To link 2 or 3 games unplug the link cable f...

Page 8: ...X TIMES 1 The number set will make the coin in slot 2 worth that multiple of what is set in coin slot 1 For example if you want the coin in slot 2 to be worth the same as a coin in slot 1 set the numb...

Page 9: ...game will automatically maintain this average by adjusting its internal difficulty setting based upon the players at your location NOTE 2 If you have multiple games linked this setting will apply to a...

Page 10: ...ng items can be selected 20 REDS ON YELS ON MEM TEST BURN IN Press inside one of the red boxes to select between turning all red or yellow led s on performing a memory test or running burn in Press th...

Page 11: ...an emitter or receiver has failed to communicate 32 PRESS MENU TO SYNC ALL GAMES This screen is displayed when data is not matching across multiple games Press the service menu button located inside c...

Page 12: ...ficulty set by the skill level of the players that have won the jackpot The game time is not adjustable by the operator However game difficulty can be adjusted indirectly by the operator by changing t...

Page 13: ...ould be 5 15VDC ORG to BLK should be 12VDC 0 1 8VDC If 12VDC is bad check for output shorts by removing load connectors one at a time ref overall wiring diagram in Appendix If loads are OK or if 5VDC...

Page 14: ...10972 00 SOCKET LAMP COMPACT FLUORESCENT FI57 10922 00 STROBE LENS RED FI95 10973 00 PLEX PLAYFIELD FI40 10914 00 DECAL GAME INSTRUCTIONS FI05 10918 00 CPU MAIN LOGIC VG88 08776 00 POWER SUPPLY 200W...

Page 15: ...FLAMIN FINGER Operator s Manual 11...

Page 16: ...FLAMIN FINGER Operator s Manual 12 APPENDIX B WIRING DIAGRAM...

Page 17: ...FLAMIN FINGER Operator s Manual 13 APPENDIX C LINK DIAGRAMS...

Page 18: ......

Page 19: ...all Seller be liable for loss of profits loss of use incidental or consequential damages Except for any express warranty set forth in a written contract between Seller and Buyer which contract superse...

Page 20: ...3900 FAX 408 436 9554 Technical Assistance USA 408 383 3973 Fax 408 436 9554 Reorder Number FI45 10919 00 REV A NOVEMBER 2003 The specifications of this machine and the instructions in this Operation...

Reviews: