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FXSWNGOVRD
will disallow the FX sound to be overridden with a swing when it happens. Enabling this means that
swings will not be allowed when the FX sound is playing. This works really well for action-based FX packs like the
Robot Armada pack that can be downloaded from my site.
FXHUMPER
is the setting for how likely a sound will play when the saber is sitting still. Setting it 99 means a sound
will always play every 2 seconds; setting to 0 means it will never play. Setting to 50 will be small 5-10 second
pauses or so between sounds, but it is random so it could be longer or shorter. Recommended is 10-20 percent.
Similarly,
FXPER
is the setting for the likeliness of the FX sound being played after an action (swing does not count
as an action for FX). Setting to 100 means it will happen after every action; setting to 0 means it will not happen.
Recommended is 63, or about 2/3 of the time after an action.
FXIDPER
is the new value for the probability that the sound will play in the idle menu. Setting to non-zero will
allow the FX sounds to play in the idle menu when the saber is not running for this font. 100 means it will always
play every 2 seconds; setting to zero means it will not play in the menu.
Figure 22 – The FX tab contains all the settings for the FX feature.
4.5.9.
DP
The DP tab contains all the settings for DualPhase™. This is the exciting feature that allows a blade color switch
within a single font.