THE SONG MODE
78
SONG LOOPS
Song loops are a useful tool when creating a song. By using this command you can limit
the number of rows and make the structure of the song clearer. They can also be used for
setting up pattern loops in order to extend the limit of maximum 64 steps per pattern.
To create a loop, turn the
LEVEL
knob in the PAT column to the position right before the
A01-pattern, after the END indicator. Use the
[LEFT]
and
[RIGHT]
keys to navigate
between the different columns.
When a loop is selected the second edit column controls which row to jump back to. Use
the
LEVEL
knob to control this. The third column selects how many times the loop should
be repeated.
•
Loops can be nested (that is, loops within other loops).
•
A set of infinite loops can be very useful in a live setting. With a set of infinite
loops, the song transport functions can be used to jump between the looping pat-
terns.
SONG JUMP
A loop can be converted into a forward jump. Insert a jump by turning the
LEVEL
knob so
that the number of the second loop row becomes a number that is greater than the current
row number. The jump command will appear and no loop count column will be available.
Use the
[RIGHT]
arrow key to move the focus to the column where you insert which song
row you want the song position pointer to jump to.
SONG HALT
If you set the loop to jump to the current row it will change to a HALT statement. When the
song pointer reaches a HALT statement it will pause the playback. You then need to use
Summary of Contents for SFX-6
Page 1: ......
Page 8: ...6 of 6 ...
Page 24: ...MONOMACHINE OVERVIEW 16 FIGURE 1 Monomachine sound synthesis overview ...
Page 68: ...THE PATTERN SEQUENCER 60 FIGURE 7 Trig track illustrations ...
Page 135: ...Appendix A MACHINE REFERENCE A 11 ...
Page 140: ...A 16 Appendix A MACHINE REFERENCE ...
Page 152: ...C 6 Appendix C SYSEX REFERENCE ...
Page 156: ...4 INDEX ...
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Page 158: ...ElektronMusicMachinesAB ErikDahlbergsgatan3 41126Gothenburg Sweden www elektron se ...