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retrieve and send the stored date simply press the £ ’ key. The date
previously stored will be inserted into the text buffer for transmission
and displayed above the split-line.
You can store a second short phrase or call sign by using the CTRL
I command. For example, to store the call sign K3ICH/4,
TYPE: ‘CTRL F
TYPE: ‘SPACEBAR’
TYPE: K3ICH/4
TYPE: ‘CLR/HOME’
This memory will be set by pressing ‘SHIFT £ ’ with a “space”
preceding it.
To store a message into any one of the 8 available message
memories you must first type ‘CTRL’, and memory number (1 to 8),
then enter the message text, and terminate by typing ‘CLR/HOME’.
For example, to enter: “RECEIVER — DRAKE R7” into memory
number 1,
TYPE: ‘CTRL l ’(HOLD ‘CTRL’, PRESS ‘l ’)(NO DISPLAY)
TYPE: RECEIVER — DRAKE R7 (TEXT DISPLAYS)
TYPE: ‘CLR/HOME’ (SHOWS “]’ ON SCREEN)
To send this stored message, simply press and release the ‘F -l’ key
(right hand function keys). In a similar fashion you can store and
retrieve messages from the other 7 memories.
If your message is longer than the selected number of characters it
will simply overflow into the next message memory location. For exam
ple, if you store a message that overflows into memory 2, it will be pro
perly retrieved in its entirety by typing ‘F I’. If you type ‘F2’, you will
retrieve the last remaining characters of the message, which over
flowed into ‘F2’.
You must use the ‘CLR/HOME’ key, or any ‘CTRL’ key to ter
minate and exit the message store mode. If you do not, you will con
tinue to store characters until you have filled the entire message buffer.
Normally, each of the user programmable memories in the SWL is
512 characters, which leaves about 28,000 characters for the text buf
fer. By typing CTRL ‘< >’ (up/down cursor) you can create a receive
buffer of 14,000 characters. Typing the same key ‘< >’ by itself will
send this new memory.
You can also recall and send two permanently programmed
messages. Pressing ‘CTRL’ followed by the “Q” key, will recall the
2-7
Summary of Contents for SWL
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