20
- Movement resolution
By this function you can adjust the desired movement resolution 8 or 16 bit. Use the [Up] and [Down] keys to
select
‘O
n’ if you wish the 16 bit high resolution or
"Off"
if you wish only 8 bit resolution and press
[Enter]
to
confirm or
[Mode]
to cancel and return to the main menu.
Note:
If you adjust the 16 bit resolution the fixture will occupy 16 DMX channels, if you adjust the 8 bit
resolution, the fixture will be operated by only 14 DMX channels. Please, check the DMX protocol.
- Lamp On time
This option enables you to read the total number of hours that the lamp has been powered on. Press
[Enter]
or
[Mode]
to return to the main menu. In order to reset the counter to 0, you have to hold the Up- and Down-
button and press the Enter-button.
- Power On time
By this option you can read the total number of hours that the
ULTRA SPOT
has been powered on.
Press
[Enter]
or
[Mode]
to return to the main menu.
- Switch on / off the lamp
Use the
[Up]
and
[Down]
keys to select
"On"
if you wish the switch on the lamp or
"Off"
if you wish switch off
the lamp and press
[Enter]
to confirm or
[Mode]
to cancel and return to the main menu.
- Demo sequences
This function allows you to run a special demo-test
sequences without an external controller, which will
show you some possibilities of using
ULTRA
SPOT
. Press
[Up]
and
[Down]
keys to select the
"Mod1"
or
"Mod2"
sequences. The
"Mod1"
is
suitable for projections on the wall, ceilling or
ground without any head-movement, the
"Mod2"
uses all
ULTRA SPOT
functions and therefore is
good for a complete introduction of the fixture.
- Reset Function
Press
[Enter]
key to run reset. This option enables the
MICROH ARENA ULTRA SPOT
to index all effects
(functions) and return to their standard positions.
7.2 SPEC -Special functions
Use the
[Up]
and
[Down]
keys to browse through the special functions and select the one by pressing
[Enter
].
- Manual control of effects
This function allows you to control manually the channel functions of the fixture. Use the [Up] and [Down] keys
to select desired function and press
[Enter]
to adjust the effect or
[Mode]
to cancel and return to the menu.
9
ENGLISH
3. INSTALLATION
3.1 Fitting/Exchanging the lamp
DANGER!
Install the lamp with the device switched off only.
Unplug from mains before!
To insert the lamp OSRAM HSR 575/2 95 V/575 W GX-9,5 or PHILIPS MSR 575/2 95 V/575 W
GX-9,5, MSD 575 95 V/575 W GX-9,5 open the small cover at the head's rear panel (see the
drawing) by loosening the 3 Phillips screws
X, Y and Z
on the cover.
Gently pull out the lamp assembly.
If changing the lamp, remove the old lamp from the socket. Insert the lamp to the socket.
Do not install a lamp with a higher wattage! A lamp like this generates temperatures the device is
not designed for.
Damages caused by non-observance are not subject to warranty. Please follow the lamp manu-
facturer‘s notes!
Do not touch the glass -bulb bare-handed during the installation! Make sure that the lamp is in-
stalled tightly into the lamp holder system.
Reinsert the lamp assembly and tighten the 3 screws again.
Before striking the lamp, reset the
"LAti"
counter in the main menu of the Control Board, by
pressing the "Up" and "Down" buttons in one time and then confirming with the Enter-button.
Do not operate the fixture with opened housing-cover!
The lamp holder is aligned at the factory. Due to differences between lamps, fine adjustment may
improve light performance.
Strike the lamp, open the shutter and the iris, set the dimmer intensity onto 100 % and focus the
light on a flat surface (wall). Center the hot-spot (the brightest part of the beam) using the 3 ad-
jus tment screws
"A, B, C
”. Turn one screw at a time to drag the hot-spot diagonally across the
projected image. If you cannot detect a hot-spot, adjust the lamp until the light is even.
To reduce a hot-spot, pull the lamp in by turning all three screws
"A, B, C”
clockwise ¼-turn at a
time until the light is evenly distributed.