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7.1.3 Cast Screen Limitations
The screen mirroring functionality uses a direct wireless connection between the player and the
mobile device. The screen mirroring quality depends on a variety of factors outside of the
player’s control and is therefore subject to the following limitations:
7.1.3.1 Cannot Connect
If the player continuously display a “Connecting…” message but the screen mirroring does not
begin, press the RETURN button on the remote control to return to the player’s main menu. If
repeated attempts to initiate screen mirroring is unsuccessful, there is likely a compatibility issue
between the mobile device and the player. Compatibility is not guaranteed.
7.1.3.2 Connection Distance
For best quality, ensure that the casting mobile device is in the same room and within 20 ft of
the player. Any obstruction such as walls and furniture will reduce the screen mirroring quality.
7.1.3.3 Streaming Videos
Most mobile devices are not able to maintain a reliable screen mirroring connection while also
streaming videos over its WiFi connection. For example, playing a YouTube video on the mobile
device while screen mirroring will likely cause stuttering unless the video is set to a very low
quality. This is because the mobile device must switch between its normal WiFi connection and
the direct wireless connection with the player. Videos stored locally on the mobile device does
not suffer from this limitation.
7.1.3.4 Lag and Latency
There will always be some noticeable lag and latency between the mobile device and the player.
This makes the screen mirroring capability unsuitable for activities such as playing games. If
connection quality is poor, the response time will also slow down and speed up to keep pace
with the fluctuating bandwidth. This is a limitation of the technology and not a defect of the
player.