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© 2009 Merten by Schneider Electric
Push-button, 4-gang plus with room temperature control unit and IR receiver
Multifunction with RTCU and FanCoil 1817/1.0
Sending edge commands - 1 bit, 2 bit (priority), 4 bit, 1 byte
Switching the light on/off permanently, or switch-
ing off after a cycle time has elapsed
With a brief press of a push-button, the switch actuator
switches the light on or off permanently. With a long
press of a push-button, the light switches on, and after
a parameterised cycle time (e.g. 6 minutes), it switches
back off again. Due to the cycle time in the push-button
which can be parameterised, the switch actuator re-
quires no staircase lighting function for this function.
Electronic protection against theft
This example will show you how to program electronic
theft protection for the push-button. It is activated by a
brief push-button action and then transmits cyclically.
As soon as the push-button is forcibly separated from
the bus, this can be reported or an alarm can be trig-
gered.
Effect lighting
This example shows you how to program effect lighting,
for example for a display window. A long push-button
action switches between two different lighting scenes.
A short push-button action stops the toggling and trans-
mits a scene which switches off everything. The scene
module of the push-button is used to retrieve the scene.
Communication objects
You can select the following communication objects:
Number of objects = 2 (object A/B)
Object A/B = 1 bit
Object A: Action on release before the long operating time has
elapsed = toggles
Object B: Action on achieving the long operating interval = sends 1
and after a cycle time 0.
Action on release after achieving the long operating time
= no change.
Cycle time = e.g. 6 minutes.
Connect object A and object B with the switch object of the switch ac-
tuator.
Number of objects = 1 (object A)
Object A = 1 bit
Object A: Action on release before the long operating time has
elapsed = Sends 1 immediately and then cyclically.
Action on achieving the long operating time = No change.
Action on release after achieving the long operating time
= No change.
Cycle time = e.g. 10 minutes.
Connect object A with an object that listens cyclically for telegrams
(e.g. a safety object). The monitoring time set on the safety object
must be longer than the cycle time of the push-button. If the safety
object receives no telegrams from the push-button during this time,
a reaction which can be parameterised is activated (e.g. channel is
switched on).
Object A
Safety ob-
ject (re-
ceiving)
Reaction
T 4 = Cycle time
T 5 = Monitoring time
1
t
t
t
1
t
1
1
1
1
1
T 4
T 4
T 4
T 5
T 5
Number of objects = 2 (object A/B)
Object A/B = 1 byte contiuous 0-255
Object A: Direct action on operation = None (stops cyclical send-
ing).
Action on release before the long operating time has
elapsed = Sends value 1.
Action on achieving the long operating time = None
(stops cyclical sending).
Action on release after achieving the long operating time
= None (stops cyclical sending).
Value 1 = 3
Object B: Direct action on operation = None (stops cyclical send-
ing).
Action on release before the long operating time has
elapsed = None (stops cyclical sending).
Action on achieving the long operating time = None
(stops cyclical sending).
Action on release after achieving the long operating time
= Toggles cyclically, sends immediately, then cyclically.
Value 1 = 1
Value 2 = 2
Cycle time = e.g. 1 minute.
Connect object A and object B with the extension unit object of the
scene function.
Object A
Object B
T 4 = Cycle time
Function
Object name
Type Prio Flags Behav-
iour
Push-button X Object A/B
1 bit
Low WCT Transmit/
receive
Push-button X Object A/B
2 bit
Low WCT Transmit/
receive
Push-button X Object A/B
1 byte Low WCT Transmit/
receive
Push-button X Status feedback
object
1 bit
Low WC
Receive
t
t
t
1
2
1
2
1
3
T 4
T 4
T 4