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Magic Play sp. z o.o. | ul. Chocimska 6, 62-800 Kalisz, Poland | [email protected] |+48 753 21 88 

 
 

 
 

LuckyNumbers X10

 

Function / color

 

Cube Hopper

 

pin 1

 

 

 

pin 2

 

Sensor /yellow

 

Pin 6

 

pin 3

 

 

 

pin 4

 

12V / red

 

Pin 8

 

pin 5

 

Run / black

 

Pin 9

 

 

pin 2:     blue (notch)  

pin 3:     black (GND)  

pin 4:     red (12V) 

pin 5:     white (Run) 

Do 

not 

install the “prize motor pull down” jumper on the control board: this prevents the ticket dispenser from dispensing one or more 

tickets each time the machine powers up. 

If the dispenser runs out of tickets, LuckyNumbers will indicate the error after 5 seconds and wait for the operator to restock and press 
the button on the dispenser to restart it. 

 

CLE-101 dispenser (type =1):

 

Connect according to the picture: 

LuckyNumbers X10 

Function / color 

CLE-101 

pin 1 

 

 

pin 2 

Sensor /green 

OUT 

pin 3 

GND / black 

GND 

pin 4 

12V / red 

12V 

pin 5 

Run / white 

IN 

 

Install the “prize motor pull down” jumper JP01 on the control board: this 
prevents the ticket dispenser from dispensing one or more tickets each time the 
machine powers up.

 

 

If the dispenser runs out of tickets, LuckyNumbers will indicate 

the error after 5 seconds and wait for the operator to restock the dispenser. That will automatically restart it, but some tickets may not 
be dispensed if extra pulses were detected during restocking. Press the button on the dispenser to issue a few extra tickets. 

Suzo-Happ cube hopper Mk II (type = 2):

 

Connect according to the picture: 

Take good care of connecting the correct pins: 

 

 

 

 

Install the “prize motor pull down” jumper JP01 on the control board : this prevents the hopper from dispensing one coin each time the 
machine powers up. 

If the hopper runs empty, it will stop after 5 seconds, and automatically retry after 30 seconds. This will prevent the motor from 
overheating. 

Entropy 2000CR dispenser (type = 3): 
 

Connections and wire colors are the same as for IntelliTicket (type 0, see above). Also, do 

not

 install the “prize motor pull down” 

jumper on the control board: this prevents the ticket dyspenser from dispensing one or more tickets each time the machine pow ers 
up. 
 

Summary of Contents for LuckyNumbers

Page 1: ...Magic Play sp z o o ul Chocimska 6 62 800 Kalisz Poland magicplay magicplay pl 48 753 21 88 USER S MANUAL...

Page 2: ...value lamps are lit much longer than high value lamps The game stops when the button is pushed and wins the lamp value that was lit at that moment This document describes how to build the game and mak...

Page 3: ...t value display 2 Playfield 3 Credits display 4 Tickets holder x2 5 Speaker 6 START STOP button 7 Tickets out x2 8 Coin acceptor 9 Bill acceptor 10 Bill cashbox 1 Upper marquee 2 Ticket dispenser 3 Pl...

Page 4: ...rough the hole on the right side of the machine Screw the top marquee using the supplied screws Install the playing field by placing the mounting bracket in the rear wall hole Place two screws in the...

Page 5: ...el in the holes located on the oblique part of the device and attach it on the inside with accompanying nuts Connect flat cable to to the credits display soccet no 1 and attach switch with bulb to the...

Page 6: ...rt Stop Connector 8 Connect pushbutton switches with lamps to the flatcable as follows The buttons switch to pin 1 GND while the common pin for the lamps is pin 16 12V The lamps may be 5W at most If t...

Page 7: ...icket dispenser from dispensing one or more tickets each time the machine powers up If the dispenser runs out of tickets LuckyNumbers will indicate the error after 5 seconds and wait for the operator...

Page 8: ...ply can deliver 12V DC 60W from any mains power 110 240V 50 and 60Hz It supplies the electronic control board the LED displays approximately 15W the lamp panel the lamps in the switches and the coin s...

Page 9: ...6 62 800 Kalisz Poland magicplay magicplay pl 48 753 21 88 Service menu navigation How enter service menu Press UP or DOWN to enter service menu Use ACCEPT ENTER button to accept selected options UP o...

Page 10: ...t enabled Yes default No b Layout 1 standard layout default 2 divided by 2 layout 1 values 3 multiplied by 2 layout 1 values c Mode Random Lamps Yes playfield lamps will light randomly No playfield la...

Page 11: ...LE 101 slow ticket dispenser 2 Cube hopper 3 Entropy 2000CR default 3 Sound menu a Game volume b Demo volume c Sound time d Mute time 4 Game counters Shows every counter values 5 Pole counters Shows e...

Page 12: ...recommended for low value layout tickets DextFactor 5 default Tmin 10 default Tmax 200 default DextFactor 2 harder Tmin 10 default Tmax 200 default DextFactor 1 Tmin 6 Tmax 200 0 200 200 200 1 168 137...

Page 13: ...or 2 Replace the defective part with a comparable product which may be new or refurbished Provided that 1 Magic Play is informed of the defect immediately after it occurred The faulty part should be d...

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