Magic Play sp. z o.o. | ul. Chocimska 6, 62-800 Kalisz, Poland | [email protected] |+48 753 21 88
difficulty level
The dexterity game has a variable time that a field is lit, with high value fields showing much shorter than low values.The
default values give a good average number of tickets, but may need to be adjusted, in particular when changing the field layout
and when the number of tickets is too high or too low.
The LuckyNumbers game uses the following formula:
T = Tmin + (Tmax - Tmin) / (1 + (tickets / DextFact))
Examples:
default high value layout
recommended for low value
layout:
tickets
DextFactor = 5 (default) Tmin = 10
(default)
Tmax = 200 (default)
DextFactor = 2 (harder) Tmin =
10 (default)
Tmax = 200 (default)
DextFactor = 1
Tmin = 6
Tmax = 200
0
200
200
200
1
168
137
103
3
129
86
55
5
105
64
38
15
58
32
18
50
27
17
10
250
14
12
500
12
11
Adjust these values to achieve a good profit/pleasure ratio.
“Modulate”:
To make the game a bit harder to play, the lamp time can be modulated for low value lamps. This modulation adds a random
time, up to 100ms, to the low value lamps. This will prevent the user to adjust his timing merely to the rhythm of the lamps.
The setting “Modulate if <=:” in the chance menu is by default set to 15. This means that all lamps with a value of 15 or less will
have a modulated on-time.