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Chapter 2: ActionScript Language Reference
Microphone.names
Availability
Flash Player 6.
Usage
Microphone.names
:Array
Note:
The correct syntax is
Microphone.names
. To assign the return value to a variable, use syntax like
mic_array
= Microphone.names
. To determine the name of the current microphone, use
active_mic
.name
.
Description
Read-only class property; retrieves an array of strings reflecting the names of all available sound
capture devices without displaying the Flash Player Privacy Settings panel. This array behaves the
same as any other ActionScript array, implicitly providing the zero-based index of each sound
capture device and the number of sound capture devices on the system (by means of
Microphone.names.length
). For more information, see the
Array class
entry.
Calling
Microphone.names
requires an extensive examination of the hardware, and it may take
several seconds to build the array. In most cases, you can just use the default microphone.
Example
The following example displays information about the sound capturing device(s) on your
computer system, including an array of names and the default device.
var status_ta:mx.controls.TextArea;
status_ta.html = false;
status_ta.setStyle("fontSize", 9);
var microphone_array:Array = Microphone.names;
var active_mic:Microphone = Microphone.get();
status_ta.text = "The default device is: "+active_mic.name+newline;
status_ta.text += "You have "+microphone_array." device(s)
installed."+newline;
for (var i = 0; i<microphone_array.length; i++) {
status_ta.text += "["+i+"] "+microphone_array[i]+newline;
}
For example, the following information could be displayed:
The default device is: Logitech USB Headset
You have 2 device(s) installed.
[0] Logitech USB Headset
[1] YAMAHA AC-XG WDM Audio
See also
Array class
,
Microphone.name
Summary of Contents for FLASH MX 2004-ACTIONSCRIPT LANGUAGE
Page 1: ...ActionScript Language Reference...
Page 20: ...20 Contents...
Page 24: ...24 Chapter 1 Introduction...
Page 145: ...Button onKeyDown 145 See also Button onKeyUp...
Page 186: ...186 Chapter 2 ActionScript Language Reference See also Camera onActivity Camera setMotionLevel...
Page 202: ...202 Chapter 2 ActionScript Language Reference See also break default strict equality switch...
Page 282: ...282 Chapter 2 ActionScript Language Reference See also break continue while...
Page 383: ...LoadVars addRequestHeader 383 See also XML addRequestHeader...
Page 388: ...388 Chapter 2 my_lv load place a valid URL pointing to a text file here...
Page 463: ...Microphone setRate 463 See also Microphone rate...
Page 469: ...Microphone silenceLevel 469 See also Microphone gain Microphone setSilenceLevel...
Page 480: ...480 Chapter 2 ActionScript Language Reference See also Mouse addListener...
Page 529: ...MovieClip globalToLocal 529 See also MovieClip getBounds MovieClip localToGlobal...
Page 612: ...612 Chapter 2 ActionScript Language Reference See also MovieClipLoader onLoadStart...
Page 623: ...NetConnection class 623 See also NetStream class Video attachVideo...
Page 649: ...Number 649 See also NaN Number class...
Page 679: ...on 679 on release trace X this _x trace Y this _y stopDrag See also onClipEvent...
Page 683: ...onUpdate 683 buttonLabel textColor my_mc labelColor...
Page 788: ...788 Chapter 2 ActionScript Language Reference See also private public...
Page 1001: ...Video height 1001 my_mc _height my_mc my_video height See also MovieClip _height Video width...
Page 1022: ...1022 Chapter 2 ActionScript Language Reference See also XML createElement...
Page 1057: ...XML xmlDecl 1057 See also XML docTypeDecl XML toString...
Page 1070: ...1070 Chapter 2 ActionScript Language Reference...