484
Chapter 2: ActionScript Language Reference
Mouse.onMouseWheel
Availability
Flash Player 6 (Windows only).
Usage
someListener
.onMouseWheel = function ( [
delta
[,
scrollTarget
] ] ) {
// your statements here
}
Parameters
delta
An optional number indicating how many lines should be scrolled for each notch the
user rolls the mouse wheel. A positive
delta
value indicates an upward scroll; a negative value
indicates a downward scroll. Typical values are from 1 to 3; faster scrolling can produce larger
values.
scrollTarget
An optional parameter that indicates the topmost movie clip instance under the
mouse pointer when the mouse wheel is rolled. If you want to specify a value for
scrollTarget
but don’t want to specify a value for
delta
, pass
null
for
delta
.
Returns
Nothing.
Description
Listener; notified when the user rolls the mouse wheel. To use the
onMouseWheel
listener, you
must create a listener object. You can then define a function for
onMouseWheel
and use
addListener()
to register the listener with the Mouse object.
Note:
Mouse wheel event listeners are available only in Windows versions of Flash Player.
Example
The following example shows how to create a listener object that responds to mouse wheel events.
In this example, the
x
coordinate of a movie clip object named
clip_mc
changes each time the
user rotates the mouse wheel:
var mouseListener:Object = new Object();
mouseListener.onMouseWheel = function(delta) {
clip_mc._x += delta;
}
Mouse.addListener(mouseListener);
The following example draws a line that rotates when you rotate the mouse wheel. Click the SWF
file at runtime and then rotate your mouse wheel to see the movie clip in action.
this.createEmptyMovieClip("line_mc", this.getNextHighestDepth());
line_mc.lineStyle(2, 0xFF0000, 100);
line_mc.moveTo(0, 100);
line_mc.lineTo(0, 0);
line_mc._x = 200;
line_mc._y = 200;
var mouseListener:Object = new Object();
Summary of Contents for FLASH MX 2004-ACTIONSCRIPT LANGUAGE
Page 1: ...ActionScript Language Reference...
Page 20: ...20 Contents...
Page 24: ...24 Chapter 1 Introduction...
Page 145: ...Button onKeyDown 145 See also Button onKeyUp...
Page 186: ...186 Chapter 2 ActionScript Language Reference See also Camera onActivity Camera setMotionLevel...
Page 202: ...202 Chapter 2 ActionScript Language Reference See also break default strict equality switch...
Page 282: ...282 Chapter 2 ActionScript Language Reference See also break continue while...
Page 383: ...LoadVars addRequestHeader 383 See also XML addRequestHeader...
Page 388: ...388 Chapter 2 my_lv load place a valid URL pointing to a text file here...
Page 463: ...Microphone setRate 463 See also Microphone rate...
Page 469: ...Microphone silenceLevel 469 See also Microphone gain Microphone setSilenceLevel...
Page 480: ...480 Chapter 2 ActionScript Language Reference See also Mouse addListener...
Page 529: ...MovieClip globalToLocal 529 See also MovieClip getBounds MovieClip localToGlobal...
Page 612: ...612 Chapter 2 ActionScript Language Reference See also MovieClipLoader onLoadStart...
Page 623: ...NetConnection class 623 See also NetStream class Video attachVideo...
Page 649: ...Number 649 See also NaN Number class...
Page 679: ...on 679 on release trace X this _x trace Y this _y stopDrag See also onClipEvent...
Page 683: ...onUpdate 683 buttonLabel textColor my_mc labelColor...
Page 788: ...788 Chapter 2 ActionScript Language Reference See also private public...
Page 1001: ...Video height 1001 my_mc _height my_mc my_video height See also MovieClip _height Video width...
Page 1022: ...1022 Chapter 2 ActionScript Language Reference See also XML createElement...
Page 1057: ...XML xmlDecl 1057 See also XML docTypeDecl XML toString...
Page 1070: ...1070 Chapter 2 ActionScript Language Reference...