Controlling the 3D World
535
Sprite commands
Use these commands to work with 3D sprites:
targetFrame
Rate
Get and set
Controls the desired playback speed. If the
useTargetFramerate
property is
TRUE (1)
,
then the
lod.bias
property of all model
resources is dynamically altered until the target
frame rate is met.
30
useTarget
FrameRate
Get and set
If a target frame rate has been set and you want to
use it, set this property to
TRUE (1)
.
TRUE (1)
Command
Description
Returns
camera(
index
)
Accesses a specific camera in the sprite’s list of
views.
The camera
requested
addCamera(
camera, index
)
Adds a camera named
camera
at the specified
index number. If the index number is greater than the
number of cameras in the sprite’s camera count, or if
there is no index, the camera is added to the end
of the list.
An error if a
camera of that
name can’t be
found
deleteCamera
(
cameraOrIndex
)
If
cameraOrIndex
is a camera, the camera by that
name is deleted. If
cameraOrIndex
is an index
number, the camera at that index number is deleted.
In either case, the cameras after
cameraOrIndex
move forward in the list and the camera count is
decreased by 1.
An error if a
camera of that
name or index
number can’t be
found
cameraCount()
Returns the number of cameras in the sprite’s
cameraList
.
An integer
Property
Access
Description
Default
Summary of Contents for Director MX
Page 1: ...Using Director MX Macromedia Director MX ...
Page 12: ...Contents 12 ...
Page 156: ...Chapter 4 156 ...
Page 202: ...Chapter 6 202 ...
Page 244: ...Chapter 7 244 ...
Page 292: ...Chapter 10 292 ...
Page 330: ...Chapter 12 330 ...
Page 356: ...Chapter 13 356 ...
Page 372: ...Chapter 14 372 ...
Page 442: ...Chapter 16 442 ...
Page 472: ...Chapter 18 472 ...
Page 520: ...Chapter 19 520 ...
Page 536: ...Chapter 20 536 ...
Page 562: ...Chapter 23 562 ...
Page 566: ...Chapter 24 566 ...
Page 602: ...Chapter 27 602 ...