38
SDR 24/96
SDR
24/
96
Use the increment (
Inc
) and
decrement (
Dec
) buttons to change
the highlighted numeral. Use the
>>
button to move to the next numeral.
6. Press the Page Left button when finished, and then select
OK
to save
the new locate time.
7. Repeat steps 1-6 for
Loc4
.
To perform Autopunch recording:
1. Arm one or more tracks, and park the transport comfortably before the
Punch-in point, or enable
Always Preroll Before Locator
(
SETUP:Record:PreLoc
) to subtract the current preroll time
(
SETUP:Record:PreRo
) from Locate 3.
2. Press
PUNCH,
then
PLAY
and
RECORD
. The Record LED blinks and the
SDR24/96 plays. When Current Time reaches the Punch-in point, the
SDR24/96 begins recording on all armed tracks and the Record LED
glows. When Current Time reaches the Punch-out point, the SDR24/96
stops recording, the Record LED blinks, and the SDR24/96 continues
playing. The order of the Punch points does not matter; the Punch-in
always happens at the earlier point, and the Punch-out at the later point.
To use Autopunch and Loop together:
1. If in
Loc3-4 PreR/PostR
locator mode, make sure there is a value entered
in
Record Preroll
(
SETUP:Record:PreRo
) and
Record Postroll
(
SETUP:Record:PostRo
).
If in
Loop1-2/Punch3-4
locator mode, make sure Loc1 and Loc2 contain
the desired loop points.
2. Arm one or more tracks, and park the transport comfortably before the
Punch-in point, or enable
Always Preroll Before Locator
(
SETUP:Record:PreLoc
) to subtract the current preroll time
(
SETUP:Record:PreRo
) from Locate 3.
3. Press
PUNCH, LOOP, PLAY,
and
RECORD
. The Record LED blinks and
the SDR24/96 plays. When Current Time reaches the Punch-in point, the
SDR24/96 begins recording on all armed tracks and the Record LED glows.
When Current Time reaches the Punch-out point, the SDR24/96 stops
recording, the Record LED blinks, and the SDR24/96 continues playing
for the postroll amount of time. The transport loops back to the Punch-in
point minus the preroll time.
Rehearse
The
REHEARSE
button allows you to practice punching without actually
recording anything to disk. Rehearse automatically stores the last Punch-in and
Punch-out points to Loc 3 and Loc 4 (respectively). When the Punch points sound
correct, you can use Auto Punch (the
PUNCH
button) to record the take.
Using
PLAY, RECORD
, or
STOP
to engage and disengage master Record
captures the punch points, but using the Record Ready buttons to punch does not.
If multiple punch-ins and outs happen during a single pass, only the last punch points
are remembered. The Rehearse LED is lit when enabled, and off when disabled.
REHRSE
< LOC1: 00:12:34:56
<< >> Inc Dec
Tip: You can use re-
hearse mode to set
locate points for
editing (see “Edit-
ing” on page 40).