28
StationSounds operations
Your StationSounds Car has been
programmed with the
ENG
ID# of
1
. This
corresponds with the
ENG
ID# of the lead
unit for easier operation. Also, your
StationSounds Car has been programmed as
TR
,
9
. Your engine will respond to the same
commands if equipped with CrewTalk
communication and TowerCom
announcements, and brake sounds will come
from both units. If you wish to program your
StationSounds Car into a lash-up, you must
assign it as a “front” engine to enable the
announcements. Refer to page 30 to assign a
new
ENG
ID#. Lash-ups are discussed on
page 16.
Assign the StationSounds Car the
same number as the lead engine in
a lash-up to coordinate the
announcements. StationSounds
will not play if the car shares an
ID# with any other engine. If the
StationSounds Car does not share
an address with the lead unit, you
must address the StationSounds
Car’s specific ID number to play an
announcement.
As you experiment with your StationSounds Car, you will note that it is possible to have multiple
announcements running simultaneously. For example, with your StationSounds Car stopped,
press the first two announcements on page 25 in quick succession. You will hear them overlap
with almost as much commotion as a real train station. If your engine has CrewTalk
communication and TowerCom announcements, these announcements will also “overlap” with
your StationSounds Car, unless your engine is equipped with a seven second delay for the
TowerCom announcements.
Sample scripts (continued)
Note!
Summary of Contents for Union Pacific ALCo PA
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