36
Lexicon
PCM Effects and Parameters
Church
The Church Effect uses a reverberation algorithm, which differs from
ambience in that it does not simulate the reflections of specific halls, but
emphasizes rich, smooth reverberant decay in small and medium
spaces. It works well for simulating a space with a long reverberation
time relative to its size, such as a reverberant chamber, or a church.
Parameter
Initial Value
Range
CENTER LEVEL
7
0-15
SPEECH DETECT
ON
ON/OFF
MID RT
1.89 sec
.89-13.42 sec
BASS RT
2.36 sec
0.7, 1.0, 1.25xMID RT
HALL SIZE
30 Meters
4-30 Meters
PRE-DELAY
24ms
0-88ms
ROLLOFF
2.6kHz
453Hz-20.0kHz
SUBWOOFER LVL
+00dB
OFF, -30dB to +05dB
EFFECT LEVEL
-01dB
-30 to +05dB
CUSTOM
Concert Hall
The Concert Hall Effect generates the appropriate early reflections for
simulation of many different halls, and sends the reflections to all
channels in addition to the direct signal in the main speaker. This Effect
is not appropriate for highly percussive music.
Parameter
Initial Value
Range
CENTER LEVEL
8
0-15
SPEECH DETECT
ON
ON/OFF
HALL SIZE
30 Meters
20-30 Meters
LIVENESS
4
0-6
ROLLOFF
3.3kHz
453Hz-20.0kHz
SUBWOOFER LVL
+00dB
OFF, -30dB to +05dB
EFFECT LEVEL
-01dB
-30 to +05dB
CUSTOM
Parameter
Initial Value
Range
CENTER LEVEL
7
0-15
SPEECH DETECT
ON
ON/OFF
MID RT
3.90 sec
1.14-17.04 sec
BASS RT
4.87 sec
0.7, 1.0, 1.25xMID RT
HALL SIZE
38 Meters
20-38 Meters
PRE-DELAY
40ms
0-88ms
ROLLOFF
2.6kHz
453Hz-20.0kHz
SUBWOOFER LVL
+00dB
OFF, -30dB to +05dB
EFFECT LEVEL
-01dB
-30 to +05dB
CUSTOM
Cathedral
The Cathedral Effect uses a reverberation algorithm which emphasizes
rich, smooth reverberant decay in large spaces. As its name indicates,
it works well for simulating a space with a long reverberation time
relative to its size, such as a cathedral.