Operator's Manual –
Timebuster
©
LAI GAMES
Page 24
TROUBLESHOOTING GAME ERRORS
Game errors can be cleared, by pushing the test button
ONCE
. The game will try
and check if the error is fixed. If the reason for the error is fixed, the game will
continue as normal. If the error is not fixed, the error will remain on the display.
Err1 = TICKET / CAPSULE ERROR
(Optional Extra Ticket / Capsule Dispenser)
Usually this error occurs if the game has run out of tickets / capsules or there is a
ticket / capsule jam. A less common reason is if the game PCB tries to dispense
tickets / capsules but doesn’t get a notch pulse for approximately three seconds. You
can test the notch pulse by passing a ticket in and out of the notch sensor on the ticket
dispenser or if capsule dispenser is fitted, check that the capsule switch is activating.
For entering Switch Test mode see page 8. If the game was out of tickets or jammed,
replace the tickets / capsules, clear the ticket / capsule jam and then push the test
button once to clear the error. The game will then payout any owed tickets / capsules.
Err2 = COIN ERROR
Usually this Error occurs if the coin switch is jammed on, or the coin switch has
operated for longer than one second. The coin switch can be tested using the switch
test, page 8.
If the coin switch wire is pressed using your finger, this can cause a coin error because
the coin pulse is to long. To test the coin switch, use a coin. To play a game, use the
service switch. If the coin switch is not permanently jammed on, the coin error will
clear itself in about 5 seconds.
Err3 = EEPROM ERROR
This Error is only displayed in test mode and means that the EEPROM on the CPU
board is faulty. This could cause problems with the game audits and program settings.
If this error occurs, take your game to the nearest authorised LAI games dealer for
repair.
Err4 = PRIZE ARM EMPTY / PRIZE SENSOR NOT WORKING
♦
This error is usually displayed if an empty prize arm is selected by a prize-
winner or if the game activates the prize arm and does not sense a prize dropping
through the prize sensor.
♦
The error can also occur if the prize arm “TIMES OUT” caused by taking to
long to dispense a prize. If there is more than ‘five spring turns’ between prizes on the
prize arm, this can happen.
♦
Using the switch test page 8, and passing your hand through the infrared
beams in the prize chute can test the prize sensor. These beams shine through the
eight holes seen on the left and right sides of the prize chute. Blocking the invisible
* NOTE:
The ticket / capsule dispenser is an optional extra for
“Time buster”
,
so if a
Err1
error occurs and
NO
ticket / capsule dispenser is fitted to
the game, check program adjustment
P13
&
P14
is set to
[ 0 ].
Summary of Contents for Timebuster
Page 37: ...Operator s Manual Timebuster LAI GAMES Page 32 3 D Parts TIMEBUSTER ...
Page 38: ...Operator s Manual Timebuster LAI GAMES Page 33 ...
Page 39: ...Operator s Manual Timebuster LAI GAMES Page 34 ...
Page 40: ...Operator s Manual Timebuster LAI GAMES Page 35 ...
Page 41: ...Operator s Manual Timebuster LAI GAMES Page 36 TIMEBUSTER MAIN WIRING DIAGRAM ...
Page 42: ...Operator s Manual Timebuster LAI GAMES Page 37 TIMEBUSTER DISPLAY WIRING DIAGRAM ...
Page 43: ...Operator s Manual Timebuster LAI GAMES Page 38 TIMEBUSTER DC CONTROL WIRING DIAGRAM ...
Page 44: ...Operator s Manual Timebuster LAI GAMES Page 39 TIMEBUSTER POWER WIRING DIAGRAM ...
Page 45: ...Operator s Manual Timebuster LAI GAMES Page 40 TIMEBUSTER OPTIONAL WIRING DIAGRAM ...