2
size and position corresponding to each layer
6. Single screen point-to-point display debugging is completed. Select the "MENU" menu key
to return to the main menu, select the“Shift”+“
Save
Preset
”key to enter the save preset interface and
confirm the save to mode one.
7. Select the "MENU" menu key to return to the main menu and select screen layout layout 4.
Enter the corresponding layer setting interface to adjust the image size and position corresponding
to each layer. Select the“Shift”+“
Save
Preset
”button to save to Mode 2.
8. Equipment debugging is completed.
4.3 Cross splicing
For example:
P3 display, the large screen resolution is 2560 wide and 2048 high. It is required
that the large screen can display one screen or four screens, and each screen is a different signal
source. The client requires a point-to-point display in order to show the effect.
1280
1280
2048
2560
1024
1024
Preliminary preparation:
4K graphics card with a custom resolution of 2560 × 1024. Desktop
computer with DVI output port, laptop computer with HDMI output port, laptop computer with
VGA output port, high-definition camera with SDI output port. Input all communication input
signals to the corresponding input ports of the splicer.
Quick commissioning:
1. Device mode: Select pre-edit mode.
2. Device mode:
田
shape splicing.
3. Output resolution: select 1280 × 1024.
4. Screen parameters: 4 output ports are horizontal size 1280 vertical size 1024.
5. Screen layout: Select layout one. On the MAIN screen, select the corresponding signal
source DP-1. Enter the MAIN layer setting interface to adjust the image size and position
corresponding to the layer.
6. Single screen point-to-point display debugging is completed. Select the "MENU" menu key