18
•Giant slalom
This is a race against time down an about 1487 m course. If you fail to pass
through the gates along the course, the time penalty is added for each failure.
(You can race this course just once.)
•Downhill
This is a race against time down an about 2923 m course. If you fail to pass
through the gates along the course, the time penalty is added for each failure.
(You can race this course just once.)
•Speed skating 1500 m
Players skate three laps around the 400m track plus 300m to decide
ranking.
(A player who makes a false start twice will be disqualified.)
•Short track races 1000 m
Players skate nine laps around the 111.12m track to decide ranking. Skaters
may pass each other along the track.
(A player who makes a false start twice will be disqualified.)
•Free style skiing Aerials
Players perform in the air over a specially set up ramp. Two performance points
are added to decide ranking.
•Curling
A coin is tossed to decide the playing order. Each team delivers two stones.
A team who slides its stone nearer the center of a circle, called the house, will be
winners. The game is over, however, if both teams fail to deliver their stones
within the house.
(For the 1P vs 2P play, the game is over for the losing team.)
4 How to Play
(
(
Press to edge-ln for a sharp turn.
ACCELERARE
TURN(L R)
Press to edge-ln for a sharp turn.
ACCELERARE
TURN(L R)
1.Select “Perform” with the joy stick.
2.Press the A button to lock-in.
3.Press the B button to jump.
4.Enter “Perform” with the joy stick, A and B buttons.
Sweep the ice with the left-hand player by
pressing the button repetitively.
Sweep the ice with the right-hand player
by pressing the button repetitively.
1.Aim the stone by movlng
the joy stick left or right.
2.Press either the A of B button
to lock-in the direction.
3.Choose a STONE TURN by moving the joy stick left or right.
4.Press either the A or B button to lock-in.
5.Input the power level to push the stone with the A or B button.
Press the button repetitively to accelerate.
MOVE(L R)
Press the button repetitively to accelerate.
CORNERING. (press before the turn)
NOT USED
Summary of Contents for Nagano Winter Olympics '98
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