gives a quick means of changing the code speed to more or less match another stations code speed during
contests.
Increase speed: Close RIGHT paddle or Tune Up switch.
Decrease speed: Close the LEFT paddle or the Tune Down switch.
NOTE:
If the rig is in Straight key mode, the Tune up and Tune down switches are used to change code speed.
While in Straight key mode, code speed increments in 1 wpm steps. This allows changing the code speed used
to send previously stored messages.
M: Keyer Memory entry:
(“n” on the display –
the closest we can get to “m” with 7 segments
)
There are three keyer memories available, with a combined total of 124 character storage. Word spaces count
as characters, as they take up one memory location. If more one than one message is desired, they must be
entered in sequence, all in one session. Once a message is started to be entered, all previously stored
messages are deleted.
Upon releasing the Menu switch after the letter “M” has been annunciated, the receiver will mute and entry of the
message via the paddle may begin. If keyer memory entry has been selected by mistake, clicking the Menu
switch will exit this mode without disturbing the contents of the memory, provided the paddle has not yet been
used.
Timing for determining letter and word spaces is automatic and is based on “ideal” timing. Since many of us
have a hard time sending with ideal letter and word space timing, generally running letter groups and words
together, segments on the LED will flash to let you know when a letter time out or word space time out has
occurred. The upper left LED segment (f) will flash at the letter space interval and the upper right segment (b)
will flash at the word space time out. Paying attention to the flashing lights will allow you to enter a message
without timing mistakes.
Entering more than one message.
At the end of the first message, sending seven (7) (or more) dashes will signify the end of that message and the
beginning of the next. If a third message is desired, again send seven dashes at the end of the second message.
If the available memory space for messages is exceeded before you can complete an entry, the memory entry
mode will be terminated and the check message playback mode will start.
Checking and storing the message:
When you have finished keying in the messages, click the Menu switch. The message(s) will then play back so
you can check that they were entered correctly. If more than one message has been entered, you will hear the
seven dashes indicating the break between them. If the playback is good and there are no mistakes, click the
Menu button again to store the messages into Flash memory. If you need to redo the messages, click the Split
switch and “EM” (Enter Message) will be sent by the side tone. Then re-enter in the messages.
Sending messages:
The
SPLIT
switch is clicked first, then within 1/2 second, click either the
Tune Down, Tune Up or Menu
switch
to transmit the desired message. This new method eliminates the problem of accidentally sending message 1
when using the split switch for it's primary function, turning on or off split modes.
Message 1
is sent by clicking the
Tune Down
switch within 1/2 of a second after releasing the Split
switch.
Message 2
is sent by clicking the
Tune Up
switch within 1/2 of a second after releasing the Split switch.
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