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Introduction to programming.
Use the deck to design an optimal path with the least number of cards. Will you make it?
1. Place 25 cards facing down as shown in the picture (remove the Game Over, Goal, and Start 

card for this game). These will become the programming board.

2. One of the players must decide where in the board Tracky should start and where it should 

finish.

SEQUENTIAL PROGRAMMING (GAME FOR ONE OR TWO PEOPLE)

If you're the hero, you'll take Tracky back to its spaceship to return to its planet. If you're the villain, 

you won't let that happen.
Who will win?
1. Place the START and GOAL cards on opposite sides of the room.
2. One of the players must get Tracky to the GOAL card (hero), while the other must prevent it 

(villain).
3. Remove the GAME OVER cards from the deck. The villain must choose 4 cards from the deck 

without the hero seeing them. After that, the hero must shuffle the deck and draw the first 15 cards.
4. The game starts: Turn Tracky on and place it on the START card.
5. The hero will lay their cards on the board and create a path for Tracky.
6. But beware, the villain can use their cards whenever they want to get in the way! (They may only 

use each card once). Everyone must create the perfect strategy to achieve their goal.
The hero will win if they get to the GOAL card.
The villain will win if the hero gets to the GOAL card before using their 15 cards.

TRACKY HERO AND VILLAIN (GAME FOR TWO PEOPLE)

3. The other player must get from start to finish by placing the least number of cards. To do this, 

they will choose the cards they want to use from the deck and place them in order and in line, as 

shown in the picture:

4. After checking that everything is fine, the cards should be placed in the chosen order, as shown 

in the picture. Will you be able to make the journey in the shortest time with the least number of 

cards? Program your path and find out!

GAME MODES

Summary of Contents for TRACKY

Page 1: ...C JUGUETR NICA SL Tax ID Number CIF B83788414 C Alberto Aguilera 1 28015 Madrid Spain Thank you for purchasing this product Warranty www juguetronica com garantia National Technical Service www juguet...

Page 2: ...contents Preparing the game Battery Warnings and Precautions Types of cards GAME MODES Memory GAME MODES Speed Level UP GAME MODES Sequential Programming 3 4 7 3 5 9 10 12 3 5 8 4 6 9 11 12 SIM Thank...

Page 3: ...do not detect unevenness and it could fall to the ground 4 Tracky is a precision game for one or more people For best playing experience play on a smooth surface Tracky has two phototransistor sensor...

Page 4: ...The batteries should only be replaced by an adult DISPOSAL To protect the environment do not dispose of the device at the end of its service life along with household waste It can be disposed of at t...

Page 5: ...first time playing with Tracky remove the plastic band that you will find sticking out of the hole in the battery compartment lid If the batteries are empty unscrew the cover on Tacky s back to acces...

Page 6: ...TYPE OF CARDS Start Cart Path card Goal Chart Game Over Card...

Page 7: ...e 3 pre cut pieces that create the finish line and throw away the cardboard left 1 2 3 Assemble parts A and B as shown in the picture to create the legs of the ship Then place part C on top of the str...

Page 8: ...y s base to start it 3 Remove the GOAL card and place the already assembled Tracky spaceship see page 6 on top of it as shown in the picture ON OFF ON OFF 2 Change the switch position to OFF at Tracky...

Page 9: ...Place the remaining 7 cards and the GAME OVER card facing up 5 Change these 8 position cards and place them sequentially one after the other 6 Start the game Take one minute to memorise the cards and...

Page 10: ...card placed at the start of the game and place it in their turn 6 Hurry up and place your card and be the one to get Tracky to the GOAL card If Tracky steps off the circuit before playing the card th...

Page 11: ...colour you must give it to your opponent so that they can place it and you will lose your turn If a player places a card of the other team s colour or hands it over when Tracky is already reaching th...

Page 12: ...he room 2 One of the players must get Tracky to the GOAL card hero while the other must prevent it villain 3 Remove the GAME OVER cards from the deck The villain must choose 4 cards from the deck with...

Page 13: ...e the cards they want to use from the deck and place them in order and in line as shown in the picture 4 After checking that everything is fine the cards should be placed in the chosen order as shown...

Page 14: ...y to trip due to the slope caused by the two cards 3 If Tracky does not clearly recognise the path of the cards make sure it is not in direct sunlight or exposed to a strong light source as this can i...

Page 15: ......

Page 16: ...ber CIF B83788414 C Alberto Aguilera 1 28015 Madrid Spain Thank you for purchasing this product Warranty www juguetronica com garantia National Technical Service www juguetronica com servicio tecnico...

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