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3. Remove the GOAL card and place the already assembled Tracky spaceship (see page 6) on 

top of it, as shown in the picture.

GAME MODES

Free-style mode to develop your creativity. To play in Free-style mode, you don't need the game 

cards as Tracky is able to follow any line:

1- Use a thick-tipped black marker to draw lines on a white surface.

2- Place Tracky at the beginning of the drawn line and you will see how it will start to run 

through it.

3- Create all the figures you want and use your imagination. The challenge is to create the 

longest and most complicated stroke and get Tracky to pick it up from start to finish.

This mode tests your mental agility and your memory:

1. Draw the START, GOAL and one GAME OVER card from the deck.

Shuffle the remaining cards and draw the first 7.

3. Place the START and GOAL cards at different points in the room without them being too far 

apart from each other. Remember to place Tracky's spaceship on top of the GOAL card.

4. Place the remaining 7 cards and the GAME OVER card facing up.

5. Change these 8 position cards and place them sequentially one after the other.

6. Start the game: Take one minute to memorise the cards and turn them over (the 8 position 

cards, i.e. all the ones you have drawn from the deck except the START and GOAL ones).

7. Activate Tracky and place it on the START card.

8. Start turning the memorised cards and place them in the most efficient way after the START 

card to get Tracky to the GOAL card, but be careful! If you turn the "GAME OVER" card, the 

game will end and you will have to start over.

9. Challenge your friends and see who can memorise the most cards and, if you find it too easy, 

make the challenge more difficult - would you dare to play with two GAME OVER cards? 

What about with 10 cards instead of 7?

TRACKY FREESTYLE (SINGLE PLAYER OR MULTIPLAYER GAME)

TRACKY MEMORY (SINGLE PLAYER OR MULTIPLAYER GAME)

NOTE: If Tracky has trouble following the line, it may not be thick enough. Try a thicker-tipped 

marker or go over the line to thicken it.

Summary of Contents for TRACKY

Page 1: ...C JUGUETR NICA SL Tax ID Number CIF B83788414 C Alberto Aguilera 1 28015 Madrid Spain Thank you for purchasing this product Warranty www juguetronica com garantia National Technical Service www juguet...

Page 2: ...contents Preparing the game Battery Warnings and Precautions Types of cards GAME MODES Memory GAME MODES Speed Level UP GAME MODES Sequential Programming 3 4 7 3 5 9 10 12 3 5 8 4 6 9 11 12 SIM Thank...

Page 3: ...do not detect unevenness and it could fall to the ground 4 Tracky is a precision game for one or more people For best playing experience play on a smooth surface Tracky has two phototransistor sensor...

Page 4: ...The batteries should only be replaced by an adult DISPOSAL To protect the environment do not dispose of the device at the end of its service life along with household waste It can be disposed of at t...

Page 5: ...first time playing with Tracky remove the plastic band that you will find sticking out of the hole in the battery compartment lid If the batteries are empty unscrew the cover on Tacky s back to acces...

Page 6: ...TYPE OF CARDS Start Cart Path card Goal Chart Game Over Card...

Page 7: ...e 3 pre cut pieces that create the finish line and throw away the cardboard left 1 2 3 Assemble parts A and B as shown in the picture to create the legs of the ship Then place part C on top of the str...

Page 8: ...y s base to start it 3 Remove the GOAL card and place the already assembled Tracky spaceship see page 6 on top of it as shown in the picture ON OFF ON OFF 2 Change the switch position to OFF at Tracky...

Page 9: ...Place the remaining 7 cards and the GAME OVER card facing up 5 Change these 8 position cards and place them sequentially one after the other 6 Start the game Take one minute to memorise the cards and...

Page 10: ...card placed at the start of the game and place it in their turn 6 Hurry up and place your card and be the one to get Tracky to the GOAL card If Tracky steps off the circuit before playing the card th...

Page 11: ...colour you must give it to your opponent so that they can place it and you will lose your turn If a player places a card of the other team s colour or hands it over when Tracky is already reaching th...

Page 12: ...he room 2 One of the players must get Tracky to the GOAL card hero while the other must prevent it villain 3 Remove the GAME OVER cards from the deck The villain must choose 4 cards from the deck with...

Page 13: ...e the cards they want to use from the deck and place them in order and in line as shown in the picture 4 After checking that everything is fine the cards should be placed in the chosen order as shown...

Page 14: ...y to trip due to the slope caused by the two cards 3 If Tracky does not clearly recognise the path of the cards make sure it is not in direct sunlight or exposed to a strong light source as this can i...

Page 15: ......

Page 16: ...ber CIF B83788414 C Alberto Aguilera 1 28015 Madrid Spain Thank you for purchasing this product Warranty www juguetronica com garantia National Technical Service www juguetronica com servicio tecnico...

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