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3.12.3 Function Mapping Table
The Function Mapping Table is to set the functions for the triggered events in all states that divided by call status. There are
three kinds of button events in the Function Mapping Table; Short Press, Long Press and Special Key. If a function is set to
certain button event, it means the function will be performed when this button event is triggered. For example, if the function
Forward is set to the Short Press event of Button4 in Standby (No talk) state, when users short press Button4, the music will
forward to next track. More information about performed functions and call states will be described later.
3.12.4 Combined Function Table
The Combined Function Table is an expanded function of button settings and divided into two classes which are classified
according to profile links states and according to music streaming states. There are four kinds of button functions are called
Combine Function0, Combine Function1, Combine Function2 and Combine Function3(See 3.12.6 Button Functions). These four
button functions can be set in normal key operation and special key operation and are triggered in the Function Mapping Table.
If one of them is triggered, the corresponding button events will be triggered by profile links states and music streaming state.
Under the profiles links state, these states are called No Link, Only A2DP, Only Mono and Two Links; under the music streaming
state, they are called AV Idle and AV Play. If Combine Function0 and Combine Function1 are set and clicked to perform, the
corresponding actions will be took and based on profiles links states; if Combine Function2 and Combine Function3 are set and
clicked to perform, the corresponding actions will be took and based on music streaming states. For example, if the Combine
Function0 is set to the Short Press event of Button4 under Standby (No talk) state in the Function Mapping Table and the
Play/Pause is set in Combine Func0 at Two Links in the Combine Function Table, users press Button4 shortly under
Standby(No talk) state, the player will start to play or pause music.